RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
12-07-2013, 11:46 AM
(This post was last modified: 12-07-2013, 02:26 PM by BlazerC.)
Here's my take on the current nonsense going on.
Just wanting to point out: Mayor is still currently in selfless mode with a healthy 1224 health (with regen) and will tank any lethal hits, because Selfless is OP like that and still will be OP until the next level up. If anyone is gonna die this turn, it's gonna be Mayor.
Also, Thunderpaw + Myra have Grace of The Wind and that might give them some priority? Some info on that Chim?
Winds of fate is an amazing ability however and will keep us going for another turn minimum, but we need to hurt the amount of damage being thrown at us, the fact that our only dedicated support and one of the biggest damage dealers are currently outside doing next to nothing in this battle is not helping. Thunderpaw needs to beat down Echo, Sarth, Lucid ect, and Myra needs to get in an do the supporty thing if we are to have any staying power in this fight.
Sarth and Echo are huge threats right now but I am not 100% sure how to deal with them aside from having Mayor sit on one of them. That shield on Sarth and his 10 or so minions is worrying. But Lucid and Karin are close to death and can be dealt with this turn if enough damage is dealt out, hell, if Thunderpaw has priority he can just Vendetta either one of them to death in a single blow before they do anything.
(Also, as a last resort, Bohw can go Hellbent and the ensuing shitstorm might be enough to escape under. But only as a last resort, going Hellbent in this battle is a bad idea.)
((Btw Chim, shouldn't of Mayor lashed back at Sarth for hurting Bohw? Also the Selfless CD is incorrect.))
Just wanting to point out: Mayor is still currently in selfless mode with a healthy 1224 health (with regen) and will tank any lethal hits, because Selfless is OP like that and still will be OP until the next level up. If anyone is gonna die this turn, it's gonna be Mayor.
Also, Thunderpaw + Myra have Grace of The Wind and that might give them some priority? Some info on that Chim?
Winds of fate is an amazing ability however and will keep us going for another turn minimum, but we need to hurt the amount of damage being thrown at us, the fact that our only dedicated support and one of the biggest damage dealers are currently outside doing next to nothing in this battle is not helping. Thunderpaw needs to beat down Echo, Sarth, Lucid ect, and Myra needs to get in an do the supporty thing if we are to have any staying power in this fight.
Sarth and Echo are huge threats right now but I am not 100% sure how to deal with them aside from having Mayor sit on one of them. That shield on Sarth and his 10 or so minions is worrying. But Lucid and Karin are close to death and can be dealt with this turn if enough damage is dealt out, hell, if Thunderpaw has priority he can just Vendetta either one of them to death in a single blow before they do anything.
(Also, as a last resort, Bohw can go Hellbent and the ensuing shitstorm might be enough to escape under. But only as a last resort, going Hellbent in this battle is a bad idea.)
((Btw Chim, shouldn't of Mayor lashed back at Sarth for hurting Bohw? Also the Selfless CD is incorrect.))