RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
12-05-2013, 06:58 PM
(This post was last modified: 12-06-2013, 10:47 AM by chimericWilder.)
(11-27-2013, 01:51 AM)BlazerC Wrote: »Explosions, Destructive Beams, getting stabbed through his armor, an eagle of all things, there is so much going on it is really it starts to blur together for one particular Armor Golem. One thing sticks out among all the chaos going on however, it is one particular Dwarf who refuses to stay dead, who will suddenly find themselves picked up by a Golem 4 times his size and thrown out the entrance.
Bohw however has had enough of the fight as it is... and it's no where near finished. Annoyed by the fact that the Warlock seems to be not dead though, she decides that she has to finish him herself as she pulls another arrow from the quiver at her side and gives this arrow everything she's got. The rune on her chest begins to flare and spark as all of it's remaining energy is channeled into this arrow, threatening to burn through her jacket as she takes careful aim, waiting for the perfect shot to line up.
It's funny, if it weren't for the noise and general pandemonium that is the current the situation, it would be similar to when she would hunt rabbits in her home village, waiting for the perfect shot to line up. Is that what the enemy has been reduced to now, are the no longer human lives being taken away by her hand, instead just petty game?
...Bohw figures she isn't in the time or place to debate such a completely random thought, Sarth stumbles into her crosshairs and she shoots.
As Mayor stomps up to him, the dwarf guardedly raises his shattered shield, reduced to little more than splinters by Razan's blast mere moments ago. The dwarf doesnt appear to be faring much better himself, either - what skin wasnt protected by armor is now badly burned, and he is bleeding from several lacerations. He swings his mace, but Mayor is having none of it, barreling into him and quickly flinging him across the room, flying through Echo's uncorporeal form and landing on the other side, rolling to a stop and taking 36 damage (roll 12+5-2) After a moment or so, the dwarf steadily gets back on his feet, tiredly clutching to his shield - his mace was lost somewhere in between.
In the meantime, Sarth, still reeling from the blow Watson struck him, presents Bohw's ideal target. At last loosing her arrow, Bohw watches the projectile arc across the battlefield, striking Sarth straight in the chest for 252 damage! (roll 13+4+6-2)
Staring down at the arrow impaling him, Sarth courses a hand across his wound, collecting a single drop of blood. Smiling wickedly, he utters a word of Power, turning his hand palm up as a force of dark magic expands from within the drop of blood, crackling with chaotic energy as a pulsing barrier forms around him.
Then, practically cackling in anticipation, he raises his hand again, stretching it outwards in a claw-like grip, and you feel your life force being pulled from your body. Wisps of vibrant energy are pulled from you and each of your allies, stretching across the room to his outstretched hand. The pull on your lifeforce fades, and he closes his hand around his prize, effectively dealing 138 damage to everyone and healing himself for 756 health! Around him, as many as six dark creatures spring into existance, ready to serve their master.
Perhaps he wasnt the ideal target after all.
Razan Wrote:"You bar Our path."
As he raises one hand, Razan's posture changes almost entirely from one moment to the other, even the way he looks out across the battle is completely different, to any who should happen to take the time to notice.
Gesturing, he conjures several bolts of radiant energy, launching them at Lucid, the Impaler and the two remaining corshari, dealing 312 damage to each! (Roll 9+8, crit)
Razan seems to emanate a radiant aura of life, healing everyone nearby for 100 health!
A spire of rock suddenly bursts from the ground beneath the raging orc, the jagged spike of stone impaling the berserker for 300 damage and disabling him!
Elsewhere, the floor beneath Lucid suddenly seems to melt away, as if the ancient cobblestones suddenly turned into a liquid. Being too preoccupied with stabbing to move away from the strange phenomenon, the liquid rock soon solidifies again, doing no damage but effectively trapping Lucid ankle-deep in the floor!
A snake slithers up to the front entrance, suddenly lunging at one of the shadow creatures and biting it for 70 damage!
(11-27-2013, 02:16 AM)SupahKiven Wrote: »"God... this is so gross..." Savannah wipes her blood coating her hands onto the ground, which only manages to make a bloody mess of things. She yelps as another wound rips open on her back and wonders how many more of these she can take. Spots swim in front of her for a few moments before they finally go away and she feels well enough to do anything. Wobbling to her feet, Savannah takes a gentle step forward, leaving behind a small puddle of mud formed from the dirt mixing with her blood.
Sneaking as quietly as she possibly can, Savannah slips closer to the enemy before using her last bit of energy to spring forward and catch the witch in the back with her blade. She then jams the healing wand into the gash, channeling her magic and attempting to drain some of the witch's life into herself, or even into the wand.
You manage to make it past unopposed, lunging at the witch while she is busy casting some spell, striking her in the back for 73 damage (roll 3+6-2). The strike is glancing at best, but the point was drawing blood, not immediately killing her, for you follow up by leeching 76 health from her! You opt not to try to refill the wand - doing so is difficult even under the best of circumstances, and these are certainly not the best by a mile.
However, now that you are this very close to the entrance, you can feel the verdant life just outside. You could easily reach out to it, to wield your magic once more.
(11-27-2013, 05:03 PM)Psych Wrote: »Echo hopefully raises the healing on her Aura because that sounds like something that isn't a spell and is something she can do while banished and avoiding Savannah's attack.
You just kind of stay banished. Except, then both your banishment and silence wear off! Back in the fight you are.
(11-29-2013, 04:48 AM)Frolic Wrote: »Myra makes a small noise in confirmation, and turns her attention to the Seerstone she just pulled out of her magical inventory. At least she gets to test this out now! Peering into the Seerstone, Myra focuses her mind to see all that is going on in the corridor her allies are in.
Upon seeing Bohw in her scrying session, Myra will contact her via telepathy to make her aware of what's going on, "You may not want to reply to me through telepathy, since it'd take a lot of focus for you to do so. I'm surveying what's going on in here before we jump into the fray, while Thunderpaw is holding a defensive position nearby the exit to make sure nothing gets out and interrupts my scrying. We'll be with you soon, so hang in there until we do!"
After getting a grip of the situation, Myra will inform Thunderpaw of all that's going on in the Battle of the Corridor.
While scrying, you detect two magical auras permeating the room. One is designed to significantly reduce the power of all healing within it, while the other increases gravity substantially, making it much harder for non-spellcasters to fight within its confines effectively.
(11-30-2013, 03:47 AM)ICantGiveCredit Wrote: »A huge red bell manifests in the sky as Watson employs the art of Fine Wining and drops the bottle of wine on the floor. It sinks into the ground, as if the ground was made of liquid cheese, with which wine becomes a delicacy. All the blood on the floor is absorbed into the steadily growing puddle of wine covering the ground. The walls become adorned with people from ancient times drinking red liquid from a cup.
The puddle spread to the outside and surround Savannah, Watson, Thunderpaw and Nos. They are momentarily surrounded in a flurry of auburn, burgundy and flame-red as the rejuvenation seeps into them while the bell tolls from the top of the building. Four brave figures are traced 'pon the bell.
Before this, Watson still had doubts about. But this thought, the bell, the no-doubt delicious floor, and intricate wine-walls, all subside when the feeling of grogginess comes along with which Watson is all too familiar.
Between all of the things stabbing you, it is difficult to focus on the task at hand, but you manage, restoring 190 health to each of you (roll 4+5, crit)!
Then Lucid slashes you across the back, dealing 224 damage. Meanwhile, another cut springs open across Savannah's arm, this time dealing 105 damage!
Karin attacks in a blur, lashing at you twice with two daggers for 235 and 257 damage!
The corshar, meanwhile, just kind of waves at you with its menacing scytche claws, thinking that will hurt you. It doesnt. (Hit 4+1 Vs Defense 10)
Regardless, you are in pretty bad shape.
(12-03-2013, 05:06 AM)MasterBlade Wrote: »Thunderpaw continues to smash shadow creatures while waiting for Myra's scrying to turn up traps.
You wipe out one more of the things, smashing it for 165 damage (roll 6+5).
(12-03-2013, 08:48 PM)Dais Wrote: »Knocked to the ground as he was, even scatterbrained Nos couldn't help but focus on the monster now bearing down on him.
"Hey. Hey! Off, I'll play with you later." Not having room to work his usual petty theatrics, Nos simply grabs the Regnant Corshar's head as best he can and casts a spell to blast it off of him with a wave of force.
The beastie is blasted off of you by a wave of Power, dealing 643 (roll 15+9) damage to the thing and getting it off of you, though not before tearing a couple more holes in you for 263 damage.
The corshar flies across the room, and as it does it starts disintegrating into a cloud of darkness. In the same instant, the impaler also lets out a shriek of anger, then that, too, dissolves into shadows. The orc, who had been struggling with the spire of rock impaling him, also suddenly drops dead. Huh. Three critters with one boom, you guess?
---
Mael rushes to Watson's defense, brutally slamming his blade in between her shoulderblades, dealing 585 damage! (Roll 9+4, crit)
Taran opts not to attack the crackling shield surrounding Sarth. Instead, he slashes at the remaining corshar for 166 damage!
Echo's one remaining shadow creature noms Thunderpaws paw for 54 damage.
Three of Sarth's minions attack! None of them manage to accomplish anything at all, clawing at Watson's and Taran's armor with no effect.
The Witch casts a Shielding spell on Echo, absorbing 275 damage.
Stats