Gridhood S5! Sign up now!
12-01-2013, 05:01 PM
![[Image: 3K6B1ov.png]](https://i.imgur.com/3K6B1ov.png)
Introduction
As it turned out, I have gone ahead and pretty much created a complete system for a Gridhood game, so I figured I might as well actually host a game of gridhood. This 9x9 grid represents the game world, which begins as an empty canvas. For your civilization to flourish you must provide for your people in an efficient manner while making sure to please the gods with adequate prayers so that they will upgrade tiles for you. Oh, and none of the gods are NPC's and they need to compete with eachother for mortal worship to gain power. So things should get interesting. And to make sure you aren't too peaceful I put some powerful bonus tiles squarely between the civilizations starting points.
Civilization Rules
Each citizen that you have can take one action each turn. Usually these actions will be to work a tile or pray to a god, although other actions will be made available over the course of the game. At the beginning of each turn you will lose an amount of food based on the civilians which you have. If you cannot afford to feed all of your citizens, they will simply die. When you state what action your citizens are taking, you must include its co-ordinates as well as which action you want to take on the tile if there is more than one. Also, you must post your actions for the turn in your Civilization Color to make it easier to notice. Look at the below spoiler to see some examples of acceptable actions and unacceptable actions.
Sooner or later, you will want to upgrade citizens into different citizen types or complete a project to make buildings or tools. To do so, simply declare that you wish to do those actions in your post. In the event that a citizen is required for a project or class change, that citizen will not be able to take a different action on that turn.
God Rules
Gods require acts to alter the world. Each turn all god players will get 5 acts, plus whatever acts they gained from mortal worship. A god can add "properties" to a tile, allowing mortals to work on it. Gods also have the option of adding hazards to tiles to make them dangerous for mortals. Properties can be added to a tile even if it already has properties, although doing this may replace pre-existing properties. A tile cannot be removed outright. Furthermore a God cannot create buildings; Civilizations need to construct those on their own.
With at least 5 acts, a god can create a new tile along with a single property.
With at least 3 acts, a god can add a new property to a pre-existing tile.
More acts generally means greater effects.
Other actions a god can take may be made available over the course of the game, but tile modification will always be their primary purpose. When a god wants to take an action, they must post their action in bolt text, specify the co-ordinates of the tile they want to modify and state how many acts they are using. Here is an example of some valid actions and some invalid actions.
Answers to questions that have been asked
Signup Sheets
If you want to play, fill out the Civilization signup sheet or the God signup sheet. We need 4 civilization players in order to start, but ideally we should also have at least one backup player in case one of our civ players fails to post for an extended period of time. We will also require a number of god players that is not equal to 1 or divisible by 4. You should not sign up as a civilization player if you would take more than 48 hours to post an action for a turn. The earlier you post an application, the more likely your application will be accepted. However signing up quickly does not guaruntee a spot if your application is poorly designed etc.
Civilization Signup
Civilization Name:
Civilization Color:
Special Ability:
Description: (fluff about your civilization. Does not affect gameplay. This section is optional.)
God Signup
God Name:
Description: (Does not actually affect gameplay)