Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
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Razan Wrote:"Feel Nature's WRATH!"

Leaning on his staff, Razan raises his free hand, crackling with a green, primal energy. He lets out a shout as he unleashes a radiant beam of emerald power. Aimed down the corridor, it collides with one half of the barrier, searing right through it and blasting a line of destruction into the room, striking two of the corshari, the gallant and the safeguard. It strikes Echo aswell, but she seems to have turned ethereal in the mean time, and goes unharmed. The others are not so fortunate, though, each taking a massive 851 damage, (roll 19+8) before the beam fades, leaving a viridian afterimage spanning from one end of the room to the other, aswell as killing the elven cultist and a corshar outright.

The room itself continues to assail them aswell, though the wind and fire seem to have died down. Rocks continue to rip themselves free of the ground, slamming into nearby targets, dealing 210 and 255 damage to Lucid and the Witch. The Impaler managed to evade the one that came bearing down on it.

Meanwhile, the thick layer of ice Savannah had conjured on each of her three targets earlier seems to stretch and grow, until icy spikes have formed, which promptly launch themselves at nearby targets. Only one of the spikes hit, dealing 170 damage to the Safeguard.

From outside, an eagle suddenly dives through the entrance, screeching in anger and viciously attacking Karin with its talons. He manages to shield himself suitably, though, and the attack only deals 23 damage.

(11-23-2013, 02:35 AM)BlazerC Wrote: »Bohw pulls another arrow from he quiver and looks over her shoulder to the two guarding the back. She takes out another handful of her unique firebombs and begins fastening them to the arrow, shouting orders at the two rear guards as she does so.

"Taran! Watson! Go to the front! Get that Warlock!"

The instant the spell wears off, Mayor suddenly bolts forwards with burst of speed, digging up dirt and gravel with a glare so furious it looks as if he was blinded by his rage. Charging to the aid of Savannah and Mael, his body shines with an unnatural but familiar glow and strangely enough, tiny multicolored jewels growing around the edges of Mayor's armor this time. With his complete lack of self-preservation however, he fails to notice and rather decides to keep his shield high as he activates his selfless ability, continuing to charge full speed at the barricade as he intends to break it down by running right through.

Bohw then puts the heavy, explosive arrow in it's place in the bow, taking aim at the notorious spell thief in the middle of the group, wasting no time as she lights the fuses and shoots. the Rune of Focus struggles to correct the course of the overburdened arrow, but just as the shot flies over the barricade one of the bombs explodes, scattering several lit explosives around the room. Then, the bombs glow blue and almost turn mid air as they land at the feet of the rather unfortunate Echo, Sarth, Lucid and Karin.

Though Mayor doesnt make it all the way to the barricade, he does manage to get pretty up-front, and is ready to take any incoming blows for his comrades.

Meanwhile, Bohw's arrow passes overhead, and explosions scattered throughout the room follow shortly, dealing 216 damage to Sarth, Lucid and Karin! (roll 5+4+3)

(11-23-2013, 03:14 AM)ICantGiveCredit Wrote: »Watson had been caught completely off-guard and was bewildered. Shadow spike lions and such. He followed Bohw's command to "get that warlock".

"Right on it!" Watson says, a nervous tone in his voice.

One should always be prepared, however, as he activates his Runeguard on his back and rushes with Taran towards Sarth, using his Mana Leapers whenever he needs to jump about. Watson attempts to slash at the Grandwarlock with his Greatsword, but being careful not to be in Taran's way.

"Such a shame for you to side with an uncouth youth!" Watson says, as the Starmetal whizzes through the air and cuts through the Warlock.

Thanks to your Mana Leapers, you are able to quickly charge down the corridor, only to perform a daring leap, somersaulting over the wreckage of the barricade and landing only a few steps from your target. You swing your sword, which lights up with a glowing pattern of power as it bites into Sarth's robed form, dealing 413 damage! (Roll 19+5-2)

Instead of yelling in pain, he glares at you, making a cutting motion towards you with his left hand, and dark energy forms in a line along the path of his strike, ripping into your form for 315 damage! As he does, two dark creatures manifest nearby.

Immediately, Lucid is there behind you, slashing at your exposed back with a curved blade, dealing 230 damage! In the same instant, another wound springs open across Savannah's back, dealing 255 damage!

(11-23-2013, 06:02 PM)SupahKiven Wrote: »Savannah squeaks in surprise as blood spurts from her chest. She loses her footing, tumbling to the ground and skidding forward a bit as Mael runs on. "Not again..." She didn't want to try to run away, not like last time, so she starts to scoot backbackwards, aiming the healing wand at the spreading bloodstain on her sweatshirt and healing the gash on her chest.

Another bolt of pain threatens to drown you in oblivion. Your vision is growing dark, and even pulling out the wand is a struggle, not to speak of how difficult simply holding onto the blood-slicked thing is. You dont know how you manage, but you somehow croak out the activation word, and feel a sense of relief as a warmth spreads through you, healing you for 225 health and restoring you to your senses (roll 5+5, crit).

(11-23-2013, 09:03 PM)Psych Wrote: »Echo banishes herself and focuses on removing her Silence then.

You cant help but be relieved that you dont have to subject yourself to all of the explosions happening around you. Still, the situation is hardly optimal.

Regardless, you work on breaking through that pesky silence. It's still blocking you from casting any actual spells at the moment, but you could probably dismiss your banish and take another action, if you'd like - the silence should expire regardless of whether you focus on it again or not.

(11-23-2013, 09:05 PM)Frolic Wrote: »Myra glared through beady eyes at the three little minions ruining the ambush. At least it gives her more time to set up preparations on Thunderpaw and herself. The ravenfolk dashed into a nearby tree so the new minions will be more likely to attack Thunderpaw who is closer and more visible, and began to prepare another spell. She was about to cast a flashy one, but thought better of it. Instead, she begins to whisper in a tongue that humans could not articulate. Unfamiliar characters fall out of Myra's beak, and find their way to Thunderpaw. The strange letters lace themselves within the Feather-shield, and appear benevolent at the moment. The runes Myra cast will latch on the any enemies that comes into contact with Thunderpaw while the spell lasts, and will tear apart the very essence of the enemy, from the inside out. These particular runes are very unstable, she knew, and won't last very long, but it's a price she's willing to pay for greater potency and multiple targets.

You cast the spell, then watch as Thunderpaw charges into combat. (roll 13+5-2)

(11-24-2013, 04:51 PM)Dais Wrote: »Nos grins stupidly as he looks around the field again, dazed and a bit more disoriented than normal. He eventually notices Savannah retreating to heal.

"Y'know, I feel like you're going the wrong way there." He says, as though she were within earshot, and starts charging forward past her. He brandishes his hammer and starts cackling. The disoriented feeling was getting worse with each step. But he saw a scattered selection of bandit-types in front of a barricade. And... was that the dapper fellow trying to jump over that barricade or something?

"Hoohoo! Fly, little man, fly to the heavens where you can rest forever more!" He yells at Watson, then dives at the barricade swinging blindly and wildly.

Charging at the barrier with your massive maul, enthusiastically making a swing, your powerful attack shearing right through rock and wood and striking the dwarf in armor hiding behind it, dealing 546 damage (roll 20+9)! You then spend a couple seconds doing a little jig and laughing as you kick at the mess you just made of their defenses, completely forgetting you're supposed to be hitting somebody! The dwarf is rather amused, though - he spent a lot of time piling that shoddy thing up, you hazard a guess at. In any case, he charges you, bashing you in the face with his shield for a rather laughable 38 damage! It gets your attention though, and you swing your maul again, fully expecting to send him flying into the far wall. However, he quickly ducks behind that selfsame shield, absorbing your blow! And instead of being sent flying into the air as he ought to, he merely skips a few inches back, before he ducks back out from his shield, ready to fight again! (Hit 8-1 Vs Defense 9)

Aww, shucks.

(11-26-2013, 09:43 AM)MasterBlade Wrote: »"A'ight lass, do what you need. Nothing is getting through this hallway without iron through their skull!"

Thunderpaw trades out his throwing hammers for his maul and takes a defensive stance. He'll cover the hall for Myra, bashing anything that comes within melee range.

The three critters immediately attack you as you approach, trying to chew your face off! Fortunately your knightly armor easily repels two of them, while the third strikes you for 63 damage.

Myra's spell then immediately explodes, dealing 160 damage to each of them! However the spell seems to work perhaps a LITTLE too well, the explosion also hitting you for 80 damage! Fortunately, your various defenses reduces the actual damage inflicted by almost half.

You finish off one of the dark creatures with a sweep of your hammer, dealing 315 damage (roll 16+5)


---

Mael reaches the barricade only slightly after Nos, immediately engaging the orcish cultist in battle. The berserker roars jumping forwards, bristling with savage fury and swinging his axes viciously, dealing 375 damage!

Mael promptly responds by shoving the orc back, then swinging his blade in a neat arc towards the orc's neck. The blow is only glancing, but still leaves him with a nasty gash dangerously close to his throat, aswell as dealing 360 damage. (Roll 2+4-2, crit)

Taran hurries to do as commanded, but his heavy armor simply is not allowing him to run full out. As he passes Savannah, though, he channels a little of his healing energy towards her, restoring 163 health! (Roll 10+3)

The Regnant Corshar, at last spotting a suitable target, charges at Nos, practically barreling into him and flat out knocking him to the ground. It leaps onto him, viciously striking again and again with its scythe-like talons, dealing 506 damage and pinning Nos beneath it!

The remaining corshar attacks Mayor, punching a hole in his armor for 158 damage!

The witch casts a strange spell on several of her allies. A thin line appears between them for an instant, flaring with power before fading.

The Impaler launches another volley of spikes, hitting Mayor, Taran and Bohw for 127 damage each!

Sarth's dark minion attacks Watson, dealing 95 damage.

Karin attempts to shank Watson, but his dagger is stopped short against Watson's armor.

A darkness begins to gather in one of the far corners.




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RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 11-26-2013, 10:52 PM