Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
[Image: darksun1.png]




(11-17-2013, 07:11 PM)SupahKiven Wrote: »"Ghh..." Savannah whips her arm up, the shadow spikes slashing at her. Echo catches her eyes and Savannah glares. "Not you again." Glancing behind her, she gestures at her companions, mainly Nos. "Get over here and help me!" After issuing her command, she leads the charge, conjuring a ball of ice which she tosses at the new shadow beast. When it impacts, Savannah casts Absolute Zero, catching the Regnant Corshar and one of the cultists standing near it in the icy blast. Her other hand holds her blade, preparing her swing should any of the enemy attack.

Charging at the fortifications with blade in hand, you a weave a spell of frigid cold, hurling it at the spiky quadruped, then extending its icy grasp to the big corshar and one of the three cultists guarding the entrance to the room, an elf of some sort holding a rapier. His grin freezes - quite literally, along with your two other targets, dealing 160 damage and freezing them in place!

As you get closer to the barricade and its three guardians, you suddenly feel a weight dragging you down, making it harder to move. Its not debilitating, but it is definitely not helping either. Theres something else too, feeling like a sickening oil coating your skin, though a glance disproves that to be the case.

Regardless, the cultist guards make no move to meet you on the midway. One of them, a burly orc with a pair of axes at the ready, pulls out a throwing dagger, hurling it with enough force to shatter skulls. You manage to dodge it, still running.

Razan Wrote:"We do not have time for this! Come to us, all that is wild and primal. Clear our way!"

Rocks rise out of the ground and walls, and wind surges in from the outside, howling through the room and battering Echo and her allies. The chunks of rock fly at nearby enemies, impacting in a spray of stone and yells of pain. The flames in two nearby braziers - apparently brought here by the group of cultists who were originally camped in this very room - suddenly launch themselves at two nearby corshari, leaving the braziers unlit and plunging the room into a semi darkness, lit only from the doorway to the outside world and from the party's light spells, up ahead.

(11-17-2013, 11:16 PM)Psych Wrote: »Echo finally lays eyes on the group, before raising her arms as they glow with magic. "Enough hide and seek. I'm tired of these ruins and there's no leaving them for you. I have a job to finish! And don't think sneaking up on me is going to work either."

Echo unleashes a mighty tailwind, slamming the gang back and shredding them with gusts.

If her book counts as just an item and she's able to use it too, then she pulls out her Tome of Midnight, and throws it behind her, summoning more monsters for Thunderpaw and Myra to take care of as well.

Releasing your spell, the wind surges forwards, but unlike what you wanted it cuts into both your minions and your adversaries. Its effect also seems to be significantly lessened - indeed, it appears to want to swing back around and blow you over. You have too much control over it for that to happen, though, and your enemies are still blown back a significant distance, aswell as dealt 38 damage, save for Bohw and Savannah, who take 34 instead. (roll 13+5)

You also throw your Book of Summoning door-wards. As it lands, it opens on a particular page, glowing with dark runes as it spits out four small, vicious shadow creatures. They hiss and charge at Thunderpaw!

(11-18-2013, 02:03 PM)Dais Wrote: »After taking the surprise attack, Nos recovers and stares at each of Echo's companions in turn while listening to Echo speak, then turns to Echo herself as she starts casting. "Hm, okay! I've got words for you, too, whoever you are! Now what were they? Oh yes,
'curses to thee,
but now in round three,
silent shall ye be!'"

Chuckling at his childish rhyme, he unleashes the spell he put in the focus earlier, aimed at Echo.

You cast your Silence, amplified manifold though the focus! (roll 13+5)

Echo suddenly finds herself unable to cast spells!

(11-19-2013, 09:26 AM)BlazerC Wrote: »For a brief moment, Mayor's expression looks stunned, but is quickly replaced with a furious glare. His arms and legs twitching as they struggle to move, shield raised, he slowly lurches forward. Maybe it's because the magic having a strange effect on his summoned spirit, his construct body or even his sheer willpower, Mayor's outright refuses to remain completely immobilized, even if the spell has at least done it's job in preventing him from doing anything useful.

Meanwhile, the Blue rune on Bohw's chest lights up as she is shoved back by Echo's attack. Trying to stay her ground from the assault she pulls an arrow from her quiver and knocks it into the bowstring, pulling it back as she silently picks out a target among the chaos. She shoots, an arrow with a blue trail flies true and bends around the people in the way, heading straight to Sarth.

Though he tries valiantly to move forwards, Mayor's body is simply refusing to comply. Atleast until the spell breaks, and he lurches forwards, trying to make up for lost time - he's behind a couple of the others now. He'll simply have to run all the faster, then.

Meanwhile, Bohw's arrow finds its target, but it was both slowed almost to a stop and knocked way off course by the wind, striking the warlock for only 84 damage (roll 3+4)

(11-20-2013, 08:25 AM)Frolic Wrote: »The ravenfolk caws, startled by the sudden movements and sounds going on in the ruins. Myra makes sure that her position remains to the side where the wall obstructs Echo's view of her, and casts an array of magical plumes upon Thunderpaw. If the magical plumes work like they should, then Thunderpaw will take less damage for a while. She's going to make sure Thunderpaw joins this battle as prepared as possible before she'll have to focus on bigger things.

You cast your spell, ensuring Thunderpaw's safety with a damage reduction of 20%. (roll 9+7)

(11-21-2013, 03:22 AM)MasterBlade Wrote: »How Echo was able to deduce the sneak attack was anyone's guess, but the advantage was still theirs. As long as his position was held, there would be no chance of escape. Thunderpaw prepares his throwing hammers to get an initial strike on whatever comes out of that passageway, be it monster or book.

A book lands just outside the doorway, but before your hammer has left your hand, a shadow demon pops right out of it! Then another, and another. Your hammer takes the first one in what passes for its face, dealing 405 damage! It scatters into a thin, dark mist, leaving only three more for you to deal with.


---


Mael charges alongside Savannah, keeping out in front.

Sarth launches another fireball, but as soon as it leaves his hand it changes course, striking the orcish cultist in the back for 360 damage!

The Impaler launches another salvo of jagged spikes, striking Savannah and Mael for 189 damage each!

The witch casts a spell on the Impaler, and darkness starts coalescing around it.

Still out of sight, Lucid raises a long, slender blade, then plunges it forwards into the air. All the way on the other side of the wall, Savannah lets out a cry of pain as a deep wound suddenly bursts open across her chest, dealing 594 damage!!

Another cultist, this one a dwarf in mail standing in the very middle of the barricade, raises a large, blocky shield, preparing himself against the first attack to land.



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RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 11-22-2013, 06:47 PM