RE: We chat about videogames and videogame accessories.
11-22-2013, 01:51 AM
We have one of those, and it’s pretty ugly. Just less powerful and more fragmented.
Tangent: I’d really like to see what our incredible poly-pushing screamers could do if we really pumped up the sprites, like making the sprites do more sophisticated things or playing with giant teeming masses of them, like taking Lemmings or Populous to the next level. If there is something of a focus for my academically oriented research, it’s that (although I have no particular desire to stick around—eight years as an undergrad is kind of expensive).
I went on a GoG-browsing spree the other day. It reminded me of how a lot of the awesomeness in those old DOS games was often found more in the potential than in the practice. Sure, lots of people make fun of him these days for a legendary history of not quite delivering, but back then, nearly every developer seemed to have Molyneux-esque aspirations.
Tangent: I’d really like to see what our incredible poly-pushing screamers could do if we really pumped up the sprites, like making the sprites do more sophisticated things or playing with giant teeming masses of them, like taking Lemmings or Populous to the next level. If there is something of a focus for my academically oriented research, it’s that (although I have no particular desire to stick around—eight years as an undergrad is kind of expensive).
I went on a GoG-browsing spree the other day. It reminded me of how a lot of the awesomeness in those old DOS games was often found more in the potential than in the practice. Sure, lots of people make fun of him these days for a legendary history of not quite delivering, but back then, nearly every developer seemed to have Molyneux-esque aspirations.
sea had swallowed all. A lazy curtain of dust was wafting out to sea