RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
11-17-2013, 06:52 PM
(This post was last modified: 11-20-2013, 04:10 PM by chimericWilder.)
The party moves forwards at a quick speed, Mayor running a good length ahead. Mael, responding to Savannah's question, nods. "It'll be good to get out of this dark, humid place. I dont like being underground."
She gets no chance to respond, though, as just ahead, Mayor rounds the corner, raising his shield in defense. Then, a flicker of magic lashes out from somewhere down that corridor, and Mayor freezes in position, going as still as a statue. As you rush to aid the armor golem, two fireballs and a hail of what appears to be shadowy spikes greet you. One fireball impacts against Mayor's immobile shield, nevertheless burning him for 120 damage, while the second fireball goes wide, exploding against the far wall. Several of those jagged spikes strike Mayor, Savannah, Nos and Watson, dealing 102 damage to each of them.
Down the corridor waits your adversaries. A number of cultists guard the entrance into the room, holding defensive positions behind makeshift barricades, made from piles of rubble and sharp wooden stakes - thats going to be tough to charge at. In the middle of the room stands Echo, with two casters beside her and two more cultists waiting close by. The thing that launched those spikes at you earlier is immediately recognizable. It seems to be a new type of shadow creature, appearing as a malicious-looking lion with an array of spikes extruding from its skin. A long, sinous tail bears even more of the spikes, and by all appearances this was what it used to launch its attack on you just moments before. A number of corshar also prowl around nearby, but there seems to be suspiciously few of them. For that matter, there aint all that many cultists nearby either. Perhaps this will be easy, after all.
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