RE: We chat about videogames and videogame accessories.
11-09-2013, 06:01 PM
(This post was last modified: 11-09-2013, 06:08 PM by weirdee.)
in later games, zelda plays with the bomb's actual mechanics, rather than making it a focus of searching the walls (even though I still love bonking into them with the sword to find those walls because it's funny)
puzzles involving explosion timing? check. puzzles involving your accuracy with throwing the bomb? check. puzzles involving both of those things at the same time because you're trying to aim at a wall on the other side of a conveyor belt and you can't actually stand on the conveyor belt yourself? check. puzzles where YOU'RE on the conveyor belt, trying to hit a tiny fucking target with a bomb, and trying not to fall off the conveyor belt because the game only understands you're throwing in a direction when you're moving? check. bomb throwing puzzles in 2d that involve both gravity and timing? check. 2d boss that requires you to aim your bombs at the top of his head while everything's flying around the room like a ghost ferris wheel that shoots fireballs? check. wall that can't be normally bombed because the floor in front of it is lava, but you eventually figure out that you can use bombs and arrows at the same time? actually that one's kinda stupid
not even counting bombchus (the world's most expensive and annoying invention), larger bombs which are literally specific keys for specific doors, and the bomb mask (the world's least thought out invention), I think bombs have more to say than hunting for some stupid walls that have no sign of being bombable in the least
unrelated note: i liked that part in link to the past when that asshole wizard tries to get away by phasing through the wall, but then you realize you can just slash through the drapery, and you can even slash the other two draperies, even though there's nothing behind those ones
puzzles involving explosion timing? check. puzzles involving your accuracy with throwing the bomb? check. puzzles involving both of those things at the same time because you're trying to aim at a wall on the other side of a conveyor belt and you can't actually stand on the conveyor belt yourself? check. puzzles where YOU'RE on the conveyor belt, trying to hit a tiny fucking target with a bomb, and trying not to fall off the conveyor belt because the game only understands you're throwing in a direction when you're moving? check. bomb throwing puzzles in 2d that involve both gravity and timing? check. 2d boss that requires you to aim your bombs at the top of his head while everything's flying around the room like a ghost ferris wheel that shoots fireballs? check. wall that can't be normally bombed because the floor in front of it is lava, but you eventually figure out that you can use bombs and arrows at the same time? actually that one's kinda stupid
not even counting bombchus (the world's most expensive and annoying invention), larger bombs which are literally specific keys for specific doors, and the bomb mask (the world's least thought out invention), I think bombs have more to say than hunting for some stupid walls that have no sign of being bombable in the least
unrelated note: i liked that part in link to the past when that asshole wizard tries to get away by phasing through the wall, but then you realize you can just slash through the drapery, and you can even slash the other two draperies, even though there's nothing behind those ones