RE: We chat about videogames and videogame accessories.
10-18-2013, 06:14 AM
ok so
I very much liked the L.O.L. opening
I may look up an LP of it, as playing seems a bit out of the question since it's very expensive and for Dreamcast
@BRPXQZME
that is quite a list
I've heard of most of that before in the context of "storytelling in videogames". I get why people get excited about Mass Effect and Deus Ex on an artistic, and choice in games is definitely something that I care a lot about and want to see explored more, but I was thinking more about the use of objects/words/sounds as symbols in narrative and overall presence of motifs tying into themes. Like, stuff you write english essays about. I would honestly not have a clue if that's present or not, since I haven't played Mass Effect/Deus Ex/Planescape, but I've never actually seen people talk about them on that level.
I'm quite intrigued by Majora's Mask and Link's Awakening. People always seem to bring them up as examples of something unique in Zelda and I never quite got why. Even without knowing the endings, now that I think about it, their particular setups have more literary potential than the other zelda games. I guess those go on the "buy if I ever get a 3ds" list.
I have some vague memory of Forbidden Siren from somewhere. I may look up an LP of that as well. Horror games definitely seem to go big on the literary elements (I guess because symbolic elements are typically used over literal ones when you want to manipulate tone, and creating a specific tone is kinda the point of horror).
Mother is something I definitely should have thought of. You saying that actually reminded me of OFF, which is one of the weirdest and most affecting games I've ever played. Also everyone should play OFF. I guess batshit absurdity is just my taste in jrpgs.
L. A. Noire is also something I'll look into I guess. I have vague memories of people saying things about most of these games, but as for what was said who knows.
And I would agree that text/adventure games are also a goldmine as far as literary merit is concerned. I guess it's because, given a lack of gameplay elements, the designers spend more time thinking about constructing environment and story. That sounded like I am perpetuating the idiotic gameplay/story false debate but I swear I wasn't. My dream for video games is a day where the gameplay awesomeness of the innovative AAAs is combined with the narrative awesomeness of the cultiest indie games.
and finally, I would like to open up Pandora's Box and ask
which final fantasies
are the best (and/or most pretentious)
The only one I've ever played is VI GBA port, and that was one of my favorite games of all time, but I just liked it because the mechanics were tight and the story was appropriately convoluted and the sprites were awesome. Also if anything deep was going on I probably missed it because I was like 13.
I very much liked the L.O.L. opening
I may look up an LP of it, as playing seems a bit out of the question since it's very expensive and for Dreamcast
@BRPXQZME
that is quite a list
I've heard of most of that before in the context of "storytelling in videogames". I get why people get excited about Mass Effect and Deus Ex on an artistic, and choice in games is definitely something that I care a lot about and want to see explored more, but I was thinking more about the use of objects/words/sounds as symbols in narrative and overall presence of motifs tying into themes. Like, stuff you write english essays about. I would honestly not have a clue if that's present or not, since I haven't played Mass Effect/Deus Ex/Planescape, but I've never actually seen people talk about them on that level.
I'm quite intrigued by Majora's Mask and Link's Awakening. People always seem to bring them up as examples of something unique in Zelda and I never quite got why. Even without knowing the endings, now that I think about it, their particular setups have more literary potential than the other zelda games. I guess those go on the "buy if I ever get a 3ds" list.
I have some vague memory of Forbidden Siren from somewhere. I may look up an LP of that as well. Horror games definitely seem to go big on the literary elements (I guess because symbolic elements are typically used over literal ones when you want to manipulate tone, and creating a specific tone is kinda the point of horror).
Mother is something I definitely should have thought of. You saying that actually reminded me of OFF, which is one of the weirdest and most affecting games I've ever played. Also everyone should play OFF. I guess batshit absurdity is just my taste in jrpgs.
L. A. Noire is also something I'll look into I guess. I have vague memories of people saying things about most of these games, but as for what was said who knows.
And I would agree that text/adventure games are also a goldmine as far as literary merit is concerned. I guess it's because, given a lack of gameplay elements, the designers spend more time thinking about constructing environment and story. That sounded like I am perpetuating the idiotic gameplay/story false debate but I swear I wasn't. My dream for video games is a day where the gameplay awesomeness of the innovative AAAs is combined with the narrative awesomeness of the cultiest indie games.
and finally, I would like to open up Pandora's Box and ask
which final fantasies
are the best (and/or most pretentious)
The only one I've ever played is VI GBA port, and that was one of my favorite games of all time, but I just liked it because the mechanics were tight and the story was appropriately convoluted and the sprites were awesome. Also if anything deep was going on I probably missed it because I was like 13.
"The parties are advised to chill." - Supreme Court of the United States, case opinion written by Justice Souter