RE: We chat about videogames and videogame accessories.
09-27-2013, 09:33 PM
(This post was last modified: 09-27-2013, 09:45 PM by Not The Author.)
Guns-shooting and -switching on the shoulder buttons, jumping/crouching on the pad or rear buttons, running on either the rear buttons or the pad edge. I can't speak to how the pads themselves would feel without using them, since I don't know what "haptic feedback" is, exactly, but I am imagining it and it sounds doable and not unpleasant.
I don't think the face buttons are integral to this controller's setup, and how easy or hard they are to reach will depend on the controller's size, which is not presently clear. The touchscreen does seem potentially awkward, though. I'm willing to give them the benefit of the doubt until we have hard data on how shit these things actually are.
E: Yeah, if you look at the Portal layout, it says they've mapped the controls based on frequency of use. The middle buttons are all communication-based, while the actual gameplay controls are mapped anywhere-but. The face buttons are supplementary to the other controls, rather than the primary mode of interaction.
I am probably missing one or more points.
I don't think the face buttons are integral to this controller's setup, and how easy or hard they are to reach will depend on the controller's size, which is not presently clear. The touchscreen does seem potentially awkward, though. I'm willing to give them the benefit of the doubt until we have hard data on how shit these things actually are.
E: Yeah, if you look at the Portal layout, it says they've mapped the controls based on frequency of use. The middle buttons are all communication-based, while the actual gameplay controls are mapped anywhere-but. The face buttons are supplementary to the other controls, rather than the primary mode of interaction.
I am probably missing one or more points.