RE: We chat about videogames and videogame accessories.
09-15-2013, 06:21 AM
Actually that was a good writeup, I've been playing it too and I agree with all of those points! I've never had to grind, but going back to grind can still be fun and beneficial. I will usually die every other quest, and never twice in a row, so 90% of the time that means I finish the module, the other 10% of the time starting at the beginning. Games are fairly quick, the multiplayer is limited to 20 minutes per player (your own clock ticks down on your own turn so nobody can stall out if they're losing), if that helps give you a sense of time. Yes nopad, the narrative is a running narrative, the scenes are tied to each quest.
The only problem I have is that because all the customization is gear-based, at the beginning of the game the gameplay isn't too engaging. Hey I can equip this item that has 2 bashes that each do 3 damage, or I can equip this item that has 2 chops that each do 2 damage to 2 targets. BIG MEANINGFUL CHOICES. though I'm starting to get to the point where there are interesting choices so it does get a lot better pretty quickly.
I tend to like strategic-competitive games in this vein, once I get a hang of it I could see myself getting really competitive about this game. I'd like to see more choices though, I can imagine there being a lot of deeper choices with cards/items but so far I haven't seen anything much more than synergystic builds like "stack as many piercing attacks on the same character and get items that boost piercing damage" or "have a team of all dwarves so you can use this item that makes all dwarves draw a card"
The only problem I have is that because all the customization is gear-based, at the beginning of the game the gameplay isn't too engaging. Hey I can equip this item that has 2 bashes that each do 3 damage, or I can equip this item that has 2 chops that each do 2 damage to 2 targets. BIG MEANINGFUL CHOICES. though I'm starting to get to the point where there are interesting choices so it does get a lot better pretty quickly.
I tend to like strategic-competitive games in this vein, once I get a hang of it I could see myself getting really competitive about this game. I'd like to see more choices though, I can imagine there being a lot of deeper choices with cards/items but so far I haven't seen anything much more than synergystic builds like "stack as many piercing attacks on the same character and get items that boost piercing damage" or "have a team of all dwarves so you can use this item that makes all dwarves draw a card"