RE: We chat about videogames and videogame accessories.
09-11-2013, 05:29 PM
Not related to currently discussed video games, but Amnesia: A Machine for Pigs just came out and I would like to place them on trial for Videogame Heresy and Being a Bad Sequel to a Good Game.
(note: I have not bought this game and currently am not willing to give money to it. My evidence consists of reports from a member of my vidjagame peanut gallery who played it yesterday.)
See, Amnesia wasn't scary because it was scary
It was scary because of the insanity and the dwindling oil and the slowly growing oppressive atmosphere
If you take out the pressure the game puts on you, and the time it takes to grow spooky, what's left?
And I am not sure that The Chinese Room understand it
Amnesia was not an excessively complicated game; it was just complicated enough to let you feel clever about moving forwards
This shit was not Antichamber and dumbing it down just kills the other half of the gameplay
Starting to sound like a worthy sequel to Dear Esther tho #zing #sickburns
Capital videogame heresy
They should teach you in every game design class ever that you need to show the players your story instead of making them look for it
Even Dear Esther cared enough to tell me the story instead of making me go to a menu
I lost 5 points of faith in humanity when I read this
btw, sorry for being ranty
I don't care all that much about the fact that bad games exist, but when someone makes a bad entry in a great franchise it feels like betrayal.
(note: I have not bought this game and currently am not willing to give money to it. My evidence consists of reports from a member of my vidjagame peanut gallery who played it yesterday.)
Quote:lasts about 3 hoursWut
lantern is infinite
and you can stare at the monsters without going insane
See, Amnesia wasn't scary because it was scary
It was scary because of the insanity and the dwindling oil and the slowly growing oppressive atmosphere
If you take out the pressure the game puts on you, and the time it takes to grow spooky, what's left?
Quote:jump scares onlyOh, I see
Quote:this is way easier than amnesiaSo there's a difference between "streamlining" and "amputating vital parts"
no more physics puzzles
only interaction ones
that only exist in one room
And I am not sure that The Chinese Room understand it
Amnesia was not an excessively complicated game; it was just complicated enough to let you feel clever about moving forwards
This shit was not Antichamber and dumbing it down just kills the other half of the gameplay
Starting to sound like a worthy sequel to Dear Esther tho #zing #sickburns
Quote:turns outWhat no what nonono
that apparently to understand the story
you need to check the journal every time you enter a new room
Capital videogame heresy
They should teach you in every game design class ever that you need to show the players your story instead of making them look for it
Even Dear Esther cared enough to tell me the story instead of making me go to a menu
I lost 5 points of faith in humanity when I read this
btw, sorry for being ranty
I don't care all that much about the fact that bad games exist, but when someone makes a bad entry in a great franchise it feels like betrayal.
"The parties are advised to chill." - Supreme Court of the United States, case opinion written by Justice Souter