Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
Black Zenith Balance Patch 1.043136




Thunderpaw

After due consideration, Fury Comet is now once again capped at dealing 2x Power damage to the main target. Because Thunderpaw already has too many singletarget nukes and theres really no reason to turn the aoe one into a singletarget one also. Its damage will still be split out across all available targets though when applicable.



Mayor

If It Bleed's now grants a static +2 defense. This would probably have been overpowered if Mayor hadnt been only ½ player. Yes, thats my excuse and i am sticking to it.

On another note i also often forget that Stagger exists. I dunno why i didnt mention that.



Watson

Reduced his damage reduction to 5%.

Merlin Cant Touch this now grants a 15% chance to completely dodge any spell.



Savannah

Renamed Reactive to Reactive Defense and changed it to give a static +2 defense, thus making it incredibly boring flavorwise. Be a little more specific when suggesting what should be changed? :D (Its what im here for you know)

Also, changed Lifeless Power to grant Hit instead of Defense, because you're not allowed to stack two traits that do more or less precisely the same thing. Hit is also some good stuff though so dont worry none about that.

Permafrost now causes the target to take an additional 10% damage from all sources. I'll still forget it exists though probably its just a lot less likely i think. Also making it work with all Savannahs spells is dumb shhhhh like i mean do your vines have frozen thorns or something wouldnt that be really ineffective?



Myra

Remember when i said Myra was totally new and so didnt need to be balanced for the moment?

I was wrong. I forgot how BLOODY OVERPOWERED Winds of Fate is. Like i mean i knew even before she used it but didnt fix it whats up with that. Anyway, it now has a cooldown of 26. Yes, 26. Thats how overpowered it is. I mean come ON its like a 7x Heal AND a 33% damage buff to everyone. It even scales up to become even more powerful if you have extra allies following you around, whats up with that?

Myra's Witch Familiar now allows her to select anyone to give a +3 to Hit. She can switch this bonus around once per round as it pleases her.



Did i forget something? Im sure i forgot something. Theres probably some sick overpowered something something that still needs nerfing somewhere. You should tell me about it. So i can nerf it. To the ground.


Messages In This Thread
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 09-10-2013, 06:01 PM