Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
[Image: darksun1.png]





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(08-25-2013, 11:02 AM)Frolic Wrote: »Myra can only register the sheer amount of pain she's experiencing as she's churned and slammed about underwater, only snapping back to reality after seeing another body in the water. Recalling the need for breath, the ravenfolk grabbed the person- Oh, it's Watson; his hat should not be going through such turmoil as getting wet!- and quickly swam to the shore. Myra let go of Watson and dropped down on the shore, taking this moment to recover.

"Watson," Myra began speaking between breaths, "Your hat must be ruined...Let's take...a moment of silence...for the lost..." She lies for a minute, 'taking a moment of silence' for the poor hat, and resting before she resumes, "I'm gonna...be a bird...an' summon...some healing winds...Augh, jussit tight..." Another moment, and Myra finally stands up and Changes Form. She soars out of range of the Hydra, making sure she stays safe from any possible attacks. She takes a quick scan of everyone, and summons the Winds of Fate upon everyone in the party except for Bohw. In her condition, a rejuvenation and power boost would not be very helpful for anyone.

Flying high, a light breeze begins to pick up beneath your wings. This is it, you know. The moment of reckoning! Either you fall and die now, or claim victory with a storm of glory.
You heal everyone for 195 health, and increase their power by a full 50!

(08-26-2013, 01:30 AM)Dais Wrote: »Nos is delighted by everything at the moment- the fireworks that appeared out of nowhere, the birdie that also appeared out of nowhere, the sheer number of hydra heads threatening the party (and boy, it's a party!), and the fact that he can't stop laughing. Finally managing to inhale once, twice, three times, Nos shakily stands up and attempts to jump straight at the Hydra to hammer whatever heads he can reach. Maybe jump on the water like a sneaky fast guy or something. Nos just feels so full of energy right now, bursting with it even though he's pretty sure now that he made those fireworks (for some reason). Aim's a little shaky though.

Oops. Started laughing again. Wonder when I'll stop?

You manage to hammer one of the heads for 347 damage! It was a really unimpressive hit though if you should say so yourself. Surely the head doesnt die off, atleast. (Roll 1+14)

(08-26-2013, 02:11 AM)SupahKiven Wrote: »Savannah lightly slaps herself in the face at her failed healing attempt. She looked like a freakin' amateur now. She would be slightly more concerned, except she's suddenly on her butt, on the ground. "...ow. Ow!" She stands up, mad at whatever's going on. She honestly has no idea anymore. She sticks her healing wand in her pocket and pulls out her sword. Picking off a speck of dried blood and sighing, Savannah supposes a stabbing is long, long overdue.

Savannah runs forward, jumping when she gets to the water's edge. She takes a deep breath and when she hits the water, uses the Manacharge Conduits to push herself through the water and maintain her speed. Readying her sword, she jabs it into the hydra's body, then pulls it out in an arc, slicing a deep gash into the hydra's side.

You activate the Conduits as you reach the shore, letting their magic propel you across the churning waters as you ready your blade to strike, the waters splitting apart in the wake of your passing as you half skate, half glide towards your target, swinging your sword as you pass, slicing open the hydra and letting its blood spill into the water, dealing 530 damage! (roll 19+6)

To avoid falling into the water you also leap on top of the hydra, scrambling to get a decent handhold before it can possibly get a chance to throw you off like it did the others.

(08-26-2013, 02:50 AM)ICantGiveCredit Wrote: »"glublubglbHELP!" Watson said as he was pulled out of the water by the Ravenfolk.

"Oh my hat is fine." Watson wrings out his hat. You can hear... items rattling inside it. "I can patch it up later. But I'm the one with internal bleeding!"

He uses his Mana Leapers to get out of range of... anything bad coming to hurt him. Seeing Savannah get her fight on, Watson tries to patch himself up this time. Or even drink from his Vase if the water looks stable and doesn't want to explode in his face.

Inspecting the water in the Vase reveals that it is
Well
It doesnt much look like water at all at the moment really, more like some kind of boiling syrupy mixture. Youre fairly sure its not actually boiling at all though. A spellcaster could probably tell you what is even up. Maybe.

Regardless, you decide to just up and bandage yourself instead of risking potential Bad Stuff. Unfortunately as you have no other available cloth you are forced to tear up your fine suit a bit to get the necessary strips. You get yourself patched up as best as you can manage - stopping the bleeding from your various wounds has healed you for 210 health!

(08-26-2013, 04:02 PM)BlazerC Wrote: »Bohw plays with her hair with one hand and giggles in delight, pleased with her last spell's power. With her other hand she works on a new spell, conjuring and shaping a ball of dark energy into a blade all the while adoring the display of colours from Nos' own magic. At least it's keeping her entertained, rather than she make her own entertainment. She just continues to form some kind of sickening sword of darkness in her hand, maliciously glancing about trying to decide her target. Hopefully it will be the Hydra.

Mayor however, now down a shield and considerably more injured, is starting to act a lot less composed and begins to panic. He finds himself out of options to restrain Bohw, what is he to do? In desperation, Mayor looks around for anything to throw at her, a weapon or rock, his gaze eventually falling onto the wounded Druid defending himself from the beast. Perhaps Mayor cannot stop Bohw, but Razan certainly can. Suddenly, the Golem sprints forwards at the hydra, charging in along side everyone else. He holds onto his colourful sash for either good luck or comfort, jumping into the blood stained water and leaping at the Hydra and driving his fist into one of the beast's many open wounds!

Though Mayor's leap onto the hydra is nothing anywhere near graceful, he does manage to get there. However, he is too busy holding on for dear life to actually land any blow! The impact of his body dealt 98 damage, though, so atleast thats something (roll 3+5).

(08-28-2013, 01:24 PM)MasterBlade Wrote: »"Let your master know. The reckoning is coming."

Recovering from his blows, Thunderpaw rushes straight for the shielded barrier. He uses one of the attacking hydras as a boost to get on top of a neck, then begins hopping between them until he's gotten to the top of the stumped neck.

From his vantage he sends a Blade of Light into the back of the dark beast, crippling its source of darkness.

Bohw hovers in the air above the hydra, pulsing with dark magic. As she casts her dark spell, you leap from head to head with astonishing speed, somehow avoiding snapping teeth and flailing necks, until you've reached your destination. Even this headless neck pulses with chaos energy, and as you balance atop it, it begins to slowly start its regrowth. You summon the blade, burrowing power from both crystal shards. It pulses with the light of purification, as if it was hewn from heavens fire.

Bohw smiles, having found her target. She, too, summons a sword, but this one dark as the blackest night and crackling with sickening green arcs of lightning. She will have her vengeance on all the world, starting with this insignificant pretender.

The Hydra lunges, trying to bring an end to its target. Twin blades of twilight are hurled, each shattering the very air with their passing. One bright blade, whirling end over end, strikes the hydra through its massive spine, burrowing itself hiltdeep into the hydra. Then it pulses with divine power, streaks of light illuminating the hydra from the inside, smiting it with holy power as it is ripped apart. Its judgment has been met, its sentence passed.

Thunderpaw jumps, trying to get clear of the flailing heads collapsing forward, still trying to kill the man even as they die one by one. But in that instant, Bohw's blade strikes Thunderpaw full in the chest, enveloping him in its dark energy, and the jump instead turning into a fall. Struggling to breathe or even think, he plummets towards the water.

Bohw, meanwhile, is laughing maniacally in triumph, readying herself to turn her wrath on the others. However, in that moment, a small part of her realizes what she just did, and at this realization her laughter stops and the demon in her retreats, howling its rage as the transformation is undone. Thus, Bohw, too, finds herself plummeting towards the water.

Meanwhile, Razan wards off the falling hydra heads, only barely managing to keep them from crushing him into the rocky cavern floor. As each of them fall, the chaotic power surrounding them flickers and dies, only only burned-out husks of sickly flesh behind, smouldering on the shore.

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RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 08-29-2013, 04:26 PM