RE: We chat about videogames and videogame accessories.
08-25-2013, 04:40 AM
(This post was last modified: 08-25-2013, 04:51 AM by Not The Author.)
Flavor text doesn't seem like something that'd be hard to do, and done well it adds personality. Team Fortress and Sequence have their irreverent humor to set the tone; Diablo, Warcraft and the like have lore that fleshes out the world; and MagicTG has both, often at the same time. It helps color the player's impression of the game, without impacting the game itself* much.
Come to think, I don't think I've run into bad flavor text. I can think of ways it could be used poorly or inappropriately,** but the worst that I've seen is merely informative-- without flavor, but not tasteless, as it were.
*Whatever that means. I could, f'rinst, compare flavor text to art style-- can add flavor, affects the game's tone, fleshes impressions-- but art is necessarily more intrusive than flavor text and may be considered moreso part of "the game itself."***
**Contains offensive or irrelevant content, is too long, is put in places it need not be...
***Whatever that means.
Come to think, I don't think I've run into bad flavor text. I can think of ways it could be used poorly or inappropriately,** but the worst that I've seen is merely informative-- without flavor, but not tasteless, as it were.
*Whatever that means. I could, f'rinst, compare flavor text to art style-- can add flavor, affects the game's tone, fleshes impressions-- but art is necessarily more intrusive than flavor text and may be considered moreso part of "the game itself."***
**Contains offensive or irrelevant content, is too long, is put in places it need not be...
***Whatever that means.