RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
08-24-2013, 05:47 PM
(08-20-2013, 12:16 AM)ICantGiveCredit Wrote: »Being able to rely more on the Leapers, Watson uses them again to get closer to the body. He keeps his spear on his back, as it is more of a secondary-arm and would hinder his sword swinging.
"Savannah, I hear your healing is the best in the land and t'would be modest of you to send some my way!" Watson called out. He then swirled some iodic acid in a wine glass and threw it on the hydra's scales before plunging his sword in that spot.
You must have struck a large vein for, as your sword bites through the Hydra's weakened scales and into its flesh, thick, dark blood erupts from the wound, pumped into the air with the force of the creature's massive heart. Your attack dealt 450 damage (roll 15+5, crit)!
(08-20-2013, 01:51 AM)SupahKiven Wrote: »Savannah pulls out her sword, reluctant to get back to attacking the hydra, when she hears Watson yell out to her in his Watson nonsense. Secretly relieved, Savannah makes her way back behind Mayor. She pulls her healing wand out of her pocket and climbs onto Mayor's back again.
"Yo, hi. Hope you don't mind, I'm just kind of doing some healing back here so I don't get hit." Savannah mutters some stuff at Mayor and, aiming her healing wand like a pistol, fires it at Watson.
There must be a rather limited range on your wand, you decide as you watch how the magical glow from the bolt of healing power fades gradually the further it travels. It does strike Watson, however, its power still sufficient to knit some of his wounds back together, effectively healing him for 90 health (roll 1+5). But damn could that have been a lot more effective.
(08-20-2013, 08:37 AM)BlazerC Wrote: »Mayor nods, presumably in response to Savannah's mutterings, but keeps his focus on Bohw for now. That beast isn't going to attack anything other than Razan (-at least, Mayor thinks that's Razan) for now, so he might as well focus his efforts elsewhere. He unequips his shield and grabs the shield by the edge, taking a throwing stance and takes aim at the volatile Bohw, she's ready to turn any second now, but not much is more distracting than a sheet of metal hitting you in the face.
Bohw however, is more occupied with shouting things at Nos. "Charming as always, Nos!", she screams across the room, still all the while looking unmistakably insane. She makes a mental note to torture the bastard, but that gives her a brilliant idea to torture the Hydra some more, or whatever that throbbing screaming in the back of her head is telling her to do. She just cackles and begins to draw some more runes, even if one was familiar with the art of runes, it is unlikely that they would know this ancient spell, forcing the victim's most powerful attacks to be locked down for a short while.
Frankly you're not particularly interested in wasting your time inconveniencing this beastie. Nooo, you have other plans. Involving fire. A lot of fire. Altering your runespell, you instead instill it with deadly force. Thats about when a large iron shield strikes you square in the face, dealing 155 damage and, more importantly, distracting you from your spell. As you fume over this betrayal from your loyal slave, you idly notice the shield dropping towards the ground and landing in the water, sinking quickly. Good riddance. You consider paying your 'friend' back, but discard the idea. Thats what he'd want, after all. Instead you resolve to just set everything on fire.
Releasing the spell, you set loose a conflagration on everyone below, a veritably sea of flame raining down from above. You direct individual patches of fire towards all of your targets, intent on burning them all to a crisp. You will set the entire world on FIRE! MuahaHAHaHhaahHAHHAhhaaAHah!
You deal 403 damage to everyone, for a total of 4030 damage. (roll 19+11, Crit)!
(08-20-2013, 10:47 AM)Frolic Wrote: »Myra sighs in gratitude as she feels her spell kicking in. She watches with a mixture of concern and relief as the stranger across the cavern is barraged with attack after attack. Poor fella. She's got to do something while that Hydra is still exposing itself. An idea quickly comes to mind.
"Hey, would anyone mind uhhh," Myra started, until her eyes spotted the stalactites hanging above, "launching me- Oh wait, I have a whip!" Myra pulls out her Silken Strands, and lashes out to wrap around a stalactite. She gives it a few strong tugs to make sure neither stone nor whip will be defeated by her weight, although the sticky nature of her Silken Strands helps ease her mind.
Having made sure she won't fall mid-swing, Myra backs up a few feet, mutters, "Hope this works...!" and then starts running. She kicks off the ground with as much force as she can muster, and swings for the Hydra body. The ravenfolk waits until just the right moment before tugging on the whip with force to release it from its hold. As she descends towards the Hydra, Myra activates her Wraith's Jewel and exacts Punishment on the Hydra's body, or whatever part of it gets in her way.
You swing yourself across the water, even adding in a totally sweet backflip as you disengage your whip from the stalactite, just for good measure. Gripping the Wraith Jewel in your left hand, you call on its powers as you land on the hydra's lacerated backside. Your whip twists around itself, suddenly alive with the magic you've infused it with, a larger, spellbound incarnation of the whip, crackling with power, enveloping the original as you lash out with it, striking at a particularly mangled part of the hydra, once, twice and thrice with bone-stripping force, dealing 1140 damage! (roll 12+5+2)
The hydra writhes underneath your feet, twisting in on itself and then lashing out, sending yourself and Watson flying from its back and landing you in the water, plummeting beneath the churning, murky waters. There, the Hydra's other limbs lash out in agony, rending the rocky edges of the basin and threatening to crush you all beneath their weight and drown you under the waves.
You take 270 damage!
Watson manages to evade all damage. (Hit 10-5 Vs Defense 10)
Mael takes 158 damage!
(08-20-2013, 05:00 PM)Dais Wrote: »Nos can't help it. He starts giggling uncontrollably as he sends Bohw flying towards the Hydra, so much so that he falls over laughing. His hammer drops out of his hand as he points at Bohw tearing into the Hydra and laughs. "Hahaha! Yahahahehee! Hoooo, wooow! Lookit her go! An- *cough* an- heehee, and whazzat she's doing noWAHahah!?" Sparks start flying out of Nos's fingers and start to drift towards Bohw, and start to coalesce into a cloud that moves towards her faster. The cloud forms into tendrils that try to poke at Bohw's runes and seem to be trying to merge with them to enhance the power of Bohw's spell.
Nos, seemingly unaware of what he OR Bohw are doing, falls on his back still laughing.
Not that you know what you are doing, but fortunately for everyone, instead of sending your powers to Bohw they are instead channelled into magical fireworks, exploding in showers of colorful sparkles which may or may not be super deadly aswell, each explosion echoing your laughing fit. It would have been quite pretty (and/or incredibly destructive) if the entire situation wasnt so absurd. (roll 17+10)
(08-24-2013, 05:13 AM)MasterBlade Wrote: »Thunderpaw heal the plot character with his regeneration amulet. He then waits for the hydra heads to get close in a concentrated attack and hits the group square on with Fury Comet.
You restore 135 health to the stranger (roll 1+5, Crit).
As the heads prepare for their assault, you too prepare to leap into their faces and annihilate them. So thats what you do, striking a large group of heads attacking in unison and dealing 300, 150 and 165 damage to them. (Roll 5+5). This kills one of them, the entropic energies enveloping it drawing in on the head moments before violently exploding in a shower of unleashed magical power, dealing 275 damage to you.
I stand by you.
... Ready... To destroy.
---
Mael swims for the shore, fighting against the churning water to avoid getting dragged down to the depths, and only barely managing to pull himself back on solid ground.
Razan defends himself against attacks with a barrier, absorbing 805 damage (roll 15+8).
The hydra begins its assault! It lashes out at Razan for 236, 368, 438, 394, 499, 656, 385, 158 and 385 damage! Unable to defend himself against such a merciless assault, the man staggers, falling to one knee, blood running from his wounds. He should be dead, but he just stares defiantly at the looming hydra, determinedly raising his hands to conjure another barrier.
Stats