RE: Music
08-19-2013, 08:49 AM
Not that much, but being a programmer by trade, I have a healthy respect for the demoscener habit of accomplishing the impossible and teaming up with the strangest people you’ve ever met just to make it happen. Often they went for aesthetics that, yeah that’s a pretty neat effect, and I don’t know how you got that system to run it, but I don’t care for the ugly-ass 80s/90s BBS-style pr0n/D&D/black metal art. Reaaal classy. Or sometimes it’s just the same amazing effect for like 10 minutes, and at that point I run into the same issue I have with things like visual kei music videos... go somewhere with this video, dagnabbit!
It’s mostly a matter of not really looking that deep into things; there is only so much stuff you can have experience with, and while I was vaguely aware of “the scene” thanks to some crossover with other forms of software, I never got a chance to see very much of that stuff until people started putting it on YouTube.
(and to counterbalance posting a decades-old demo famous enough for a Wikipedia article, I’ll post one soundtrack for a recent demo for NES that like nobody knows—warning, the other two vids feature glitched-up FDS ecchi)
It’s mostly a matter of not really looking that deep into things; there is only so much stuff you can have experience with, and while I was vaguely aware of “the scene” thanks to some crossover with other forms of software, I never got a chance to see very much of that stuff until people started putting it on YouTube.
(and to counterbalance posting a decades-old demo famous enough for a Wikipedia article, I’ll post one soundtrack for a recent demo for NES that like nobody knows—warning, the other two vids feature glitched-up FDS ecchi)
sea had swallowed all. A lazy curtain of dust was wafting out to sea