RE: We chat about videogames and videogame accessories.
08-18-2013, 11:23 AM
(This post was last modified: 08-18-2013, 11:25 AM by Infrared.)
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The problem with those kind of projects is that it's almost impossible to stay motivated when there are no incentives other than having fun, which is a strong motivation, but it's hard to keep focus when you also have a life to live and things to work on for your future. It's not so much about time i think, but rather motivation and incentives.
On the other hand, i'm not sure if money would actually make it better; i can speak from experience that knowing you're gonna get paid in exchange for something creative isn't necessarily motivating, but i guess it's because it has never been my only source of income.
I'd say just go for it, i know it's kind of a bummer to never see your cool ideas become a reality, but the idea of game planning, character designing and all that cool and totally doable stuff it's too fun to pass up.
I don't know about making a dev. blog though, i've been working on and off on a project with a friend over the past... 6 months i think and while we haven't made much progress, i'd say we've definitely made a somewhat decent amount and we haven't hit a slope just yet, just technical difficulties. I like to think that not revealing everything right away has helped with that, it gives you a solid goal to look for, which for us has been "getting it to a proper beta stage" and then we can show it. But i 'unno maybe that's just us/me.
(08-18-2013, 09:10 AM)Superfrequency Wrote: »For years and years I have wanted to be able to do Genesis-style chiptunes, and only recently I discovered some Yamaha synths that would allow me to get a comfortable MIDI setup that will make composition much more manageable than slogging away in a tracker. In fact, they're perfect for my needs. I love FM metal, I love FM funk, and what better excuse could I have for making a bunch of it than a spooky game? It's a perfect fit. That's all gravy ... except I still can't draw, sprite or animate. And if I'm making a 16-bit style game ... I'm looking at years of prep on this project. I'm not the sort of person to give up on something that appears impossible, it's just that it seems so far away as to be almost unreachable.
The problem with those kind of projects is that it's almost impossible to stay motivated when there are no incentives other than having fun, which is a strong motivation, but it's hard to keep focus when you also have a life to live and things to work on for your future. It's not so much about time i think, but rather motivation and incentives.
On the other hand, i'm not sure if money would actually make it better; i can speak from experience that knowing you're gonna get paid in exchange for something creative isn't necessarily motivating, but i guess it's because it has never been my only source of income.
I'd say just go for it, i know it's kind of a bummer to never see your cool ideas become a reality, but the idea of game planning, character designing and all that cool and totally doable stuff it's too fun to pass up.
I don't know about making a dev. blog though, i've been working on and off on a project with a friend over the past... 6 months i think and while we haven't made much progress, i'd say we've definitely made a somewhat decent amount and we haven't hit a slope just yet, just technical difficulties. I like to think that not revealing everything right away has helped with that, it gives you a solid goal to look for, which for us has been "getting it to a proper beta stage" and then we can show it. But i 'unno maybe that's just us/me.