RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
08-07-2013, 05:38 PM
(This post was last modified: 08-08-2013, 01:33 PM by chimericWilder.)
(08-03-2013, 07:47 PM)ICantGiveCredit Wrote: »Having left his drunken state, Watson uses his Wits to evaluate just what in the dandy-whiskers is with this terrible sea-beast. Finding a weakness would be ideal...
He walks out of range of the hydra, so he may think in peace.
Well, according to well-known myth, you need to kill a hydra by destroying its body, not its heads, but in this situation you are guessing that that simply wont be possible. Not as long as it is hiding beneath the water. However the legends also state that chopping off the heads is not entirely useless either as forcing it to grow enough heads can have a negative effect on the beast's collective minds, though what that means precisely you dont know.
Obviously you have also noticed that there are three types of heads, aswell as one 'empowered' version of each. The wrathful ones seem attuned to frost and pure strength, the baleful ones to fire and finesse (or what passes for finesse in a raging beast), and the malevolent ones to a more wide variety of magic. Each type also seems obsessed with attacking only one type of combatant - the wrathful heads have so far only struck at the 'strong' members of the party. This also explains the baleful heads' obsession with beating Bohw into the ground. Furthermore, seeing the results of the Wrathstrike's fall, you conclude that chopping off the empowered head costs the others of its kind their powers aswell, seeing that the subdued heads appear to be devoid of any of the three hydra aspects.
But you really do not see any obvious way to get the hydra to expose itself. You suspect that the water is quite deep. You could probably swim down and hack at it underwater but that would leave you VERY open to attacks. The heads would easily be able to pluck a swimmer from the water and then rip them apart midair, and who knows if it has claws or any such other nastiness hidden beneath the water aswell? And you dont even know how long the necks are. You think you can say pretty accurately that this situation sucks and, if it wasnt for your goal here, plus the fact that the ghost has barred the only way out, you would seriously consider running away and not looking back. On the other hand, you have held out admirably for this long and you know that your companions still have several tricks ready to play.
(08-04-2013, 02:14 AM)MasterBlade Wrote: »Also Thunderpaw keeps smacking the head around.
You swing your hammer at it, smacking it lamely on the neck for 135 damage! Not exactly your best performance, but atleast you tried, right? (Roll 2+5+2)
(08-04-2013, 03:43 AM)SupahKiven Wrote: »Savannah takes a deep breath, hoping to whatever deity watched over them that she'd be fine, and straightens herself out as best as possible. Bending her legs to ready herself, Savannah sprints forward and shouts out to anyone, mainly Myra, "Might need some help here!"
Savannah jumps, clumsily catching the hilt of the Champion Blade embedded in the Baleful Head's jaw. After dangling from in the air for a few moments, Savannah swings forward, kicking the head's neck and spinning her sword through the hydra's flesh, in an attempt to slice off the Baleful Head. After her body hits the neck, Savannah drops like a rock back into the water.
The Champion Blade was embedded in the previous Baleful Head - the one Mayor ripped off like a badass. Fortunately that particular head happened to fall onto the cavern floor rather than into the water, so you just kind of stroll over and draw The Sword in the Skull. According to some long forgotten bullshit story nobody cares about this would've made you king (queen, really) of a vast kingdom of bone!
But you've got other matters to see to so you just kind of slice at the hydra. Unfortunately, your attack only results in little more than a fleshwound, dealing only 135 damage (roll 1+6+2) and failing to decapitate the head. Well, that was disappointing. Atleast you didnt have to land in the water since the sword was all that much more available.
(08-04-2013, 04:23 AM)Frolic Wrote: »Okay, so apparently they don't like puns. Well the puns don't like them, either. Do anyone ever hear any Hydra puns? This is probably why. Myra shakes her head, highly dismayed by the curses and hexes stacked against her. She's going to have to fix that soon.
Nevertheless, she nods at Savannah, and moves to a better angle for attacking the Baleful Head. She begins the spell, building up a cold blast of blizzard, firing it off at the Baleful Head as soon as Savannah is safe from friendly fire.
You begin casting your spell, but as you do, magic forms in the air above the baleful head, forming into the same spell as what you are casting. Except, it finishes before your spell, turning your surroundings into a sea of whirling ice shards, just as your spell would have done to the hydra head. The frozen shards and the cold gale wind whirling around you deal 285 damage to you, and you are so startled to have your own spell used against you in such a manner that you lose control of the spell you were casting, causing it to fail on top of everything else! (Hit 3+5+2-4 Vs Defense 9)
(08-04-2013, 08:24 AM)BlazerC Wrote: »Barely finding the strength to rise and her face dripping with her own blood, Bohw has trouble steadying herself from the Baleful Head's last attack and falls backwards. Mayor spins around to face her with great concern, but when he sees that familiar black aura begins to envelope her, his concern shifts from her to everyone else.
Fortunately, the transformation is considerably slowed by her mangled sense of direction, instead she lets out some completely incoherent screeching and draws another set of runes from her lying down position, they warp over to the Baleful Head and bind onto it's flesh, stealing a chunk of whatever life force it has left in a single attack.
Mayor breaks his eyes away from Bohw and turns attention to helping the others, diving in the water after Savannah. The water rapidly cools him as he grabs her to stop her from sinking, focusing on keeping her above water and away from any further harm as he carries her back to more shallow water/land.
Though you pour much of your power into trying to drain the life of the head, the woes of the transformation and the severe disorientation disable you from even finding your target! In desperation, and maybe a little from the insanity of your demon side, you instead suck the life from Watson, who is standing nearby being all contemplative. You steal 138 health from him (roll 19-1+3+2)(hit 1).
The Baleful head looms above. You can tell that it gathers itself to finish you off. But as it makes to lunge for you, you see Mayor diving in front of the path of its attack, raising his shield in a guarded stance. Then it barrels into him, mangling him with its massive jaws for 438 damage! Mael takes this opportunity while it is distracted to slash at its neck for 135 damage, his attack striking the same spot Savannah did (roll 3+4+2)! He has hacked through the neck, though only barely. Stunned, the head flops forwards, crashing onto the shore, dead.
The remaining neck splits and two new baleful heads regrow!
Well, shit.
Mayor did manage to guard himself against 144 damage though (roll 15+5).
(08-04-2013, 02:36 PM)Dais Wrote: »"Here we go!" Nos shouts, triumphantly, as he immediately unleashes the spell he just put into the orb. "Save something for me to smash, will you guys?"
You unleash the spell! The magical power surges through the air, surrounding you and flowing through you, granting you +10 to Hit and Damage and most importantly, forming into the shape of a cape hanging from your shoulders, blazing with magical energies and looking totally sweet. You are ready to smash.
Thanks to your particular metabolism, the effect was greatly enhanced, but will only last 2 turns. You'd best set to work with the smashing, because time is all too limited.
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The Baleflame sets its gaze on Thunderpaw! It roars its fury, before spitting a sphere of molten liquid at him! As it nears, the thing explodes into an inferno of fire, dealing 443 damage to Thunderpaw, mostly by burning his fur!
Two of the subdued heads beat at Mayor, dealing 150 and 113 damage to him.
The last subdued head insistently tries to chew on Mael, but he manages to evade its jaws.
Malediction keeps harrowing Myra, this time spitting a torrent of darkness at her, dealing 360 damage! Myra, in turn, curses the Malediction twice over, once for this attack and once for her stolen spell.
The Malevolent head conjures an entire barrage of magic missiles, priming each of them on Nos, blasting him with immense magical might for a total of 578 damage!
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