RE: We chat about videogames and videogame accessories.
07-27-2013, 01:43 AM
(07-26-2013, 11:12 PM)Superfrequency Wrote: »Also, again, not really fair, but I don't think I have to say anything about the FGC's record for being a dick beyond "bad" ports. I'm flawed and human and shit like that colors my opinion of the community. I'd also like to point out that competitive games are the only ones I have to make excuses for "not being that good" at, and I don't think that's the sort of welcoming atmosphere they should cultivate if they want to be taken as seriously as they act. Yes this is a total ad hominem I am a stupid idiot asshole and that's how I roll.
Yeah that's pretty fair, the fgc is by far one of the worst gaming communities. I guess i'm just frustrated by how shitty it is and how everything competitive is generally frowned upon as a result.
(07-26-2013, 11:32 PM)BRPXQZME Wrote: »I see people imply that it’ll throw off your reaction to something if the moves come out 17ms later, and the science seems to indicate against that. If you react to something in under 100ms, you either performed a false start, or you have übermicro.
Fair enough as well. People on both sides of the casual/hardcore just take it to the extreme pretty often i think. This is all really just a matter of general intolerance :I
(07-27-2013, 12:20 AM)Superfrequency Wrote: »Surely, the attack animations would still be the same real-time duration, just with less in-betweens visually? The other frames displayed for longer to compensate?
Yes, less in betweens. I've been trying to find it displayed clearly in a video but i can't find any, but i remember Jedah's HP being just 3 bloody arms kinda flailing around instead of coming out one by one.