RE: We chat about videogames and videogame accessories.
07-26-2013, 09:39 PM
(This post was last modified: 07-26-2013, 09:39 PM by Infrared.)
(07-26-2013, 01:04 PM)Superfrequency Wrote: »Incidentally, The Cutting Room Floor says the international names for the Darkstalkers characters are actually the originals, and they were changed for Japan. Makes sense! Now I feel justified in calling him Lord Raptor.
Oh cool, i didn't know that.
The ps1 and saturn ports of DS3 are kinda broken, check this out. Aside from not being in turbo 3 (the standard speed for ds3), the attacks don't have as much pushback so it allows for some pretty crazy shit as you can see in that video. Compare that to the combos you can do in the arcade version.
I haven't played the actual thing but i played it on emulator once and it did have missing frames in some of the animations, yes, actual frames of an animation, just missing. It could have been the emulator though.
E: After watching some videos, i do think there are missing frames. According to the capcom wikia (dubious source, i know) due to the RAM limitations of the Playstation, a few animation frames had to be removed. I have studied the shit out of those sprites and i can just tell, some of those animations feel choppy and incomplete. The sound is also butchered a little bit, though that's perfectly understandable.
It doesn't matter that much though, it's still a decent port and it's good enough to experience the games, imo.
Also, hey
Fighting games are serious business, i really don't understand why people get mad about wanting to have optimal control of your actions in a competitive game. Yeah, i know people are dicks, but not all of them! It seriously frustrates me when people just label competitive enthusiasts as ridiculously picky and whiny.
Also also, yeah, old capcom fighters are pretty much my biggest inspiration when it comes to animation.