Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
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(07-20-2013, 06:34 PM)SupahKiven Wrote: »Savannah cracks her knuckles and stares back at the head, nearly wavering under it's intense gaze. She notes how its readying itself and charges up an attack of her own. Drawing upon the dregs of her magic, she charges up a blizzard in her hands. Her concentration is somewhat broken as Watson plonks himself in front of her, babbling nonsense. She rolls her eyes.

"Damn it Watson, you're drunk." Gripping the freezing winds in between her fingers, she tries to nudge him aside. "Again." She probably could have moved him if not for the storm brewing in her hands. So she accepts his help for now, firing off the blizzard over his head and into the Wrathstrike's stupid, scaly face.

You consider blasting the head with your most potent spells, but then remember that your spells are anything but potent at the moment! Instead, you opt to throw a dagger at its face, dealing 330 damage (roll 16+6).

And then you are suddenly occupied with flying across the room.

(07-20-2013, 03:39 PM)ICantGiveCredit Wrote: »Watson, in his crazy-potent drunken stupor, just realized that alcohol only makes you colder and also realized his aim has just become so off that he's in no state to slash ANYTHING. Why does he only remember these important things while drunk?

And so, Watson walks in front of Savannah and settles for a nice Runeguard, while trying to explain through garbled words why he does this.

"Savinnah i indeed thnk i shl perotEct! you frm wn uv thee heds's's's dstructive bla-"

Protecting Savannah proves an incredibly good idea as the murderous force of the Wrathstrike's attack becomes obvious. The head lunges forwards with the speed of a viper and the unstoppable power of dragon, slamming into you and Savannah with enough force to drive you both into the stone. The heads backswing then sends you both flying in each your direction across the cavern, once again slamming into the rock floor! You think you even saw icicles bursting from the head's skin with each strike. Yes, you definitely did, considering that two such shards of ice are impaled in you. Both of you take 729 damage, though you managed to Guard against 170 damage (roll 6+6-1). The attack seemed less potent than it might otherwise have been, as you forced the beast to deal with two targets rather than just one. The force would surely have been lethal if not for your intervention!

(07-21-2013, 05:10 AM)BlazerC Wrote: »Mayor turns around and decides to put an end to the Baleful Head's harassment of Bohw, he attempts to jump up and grab the beast's head as it makes another attack at whoever it might be, attempting to keep his grip and begins to tug at it's head. He tugs and pulls with all his golem might, trying to tear the Hydra's head right off!

Taking note of the Wrathstrike's attack winding up, Bohw throws together a plan in her head. She digs into her satchel and grabs a large handful of her firebombs, isn't entirely confident in her idea but in her addled state she can't think of anything better.

"Oy! Mael!" Bohw shouts, lighting the fuses on the string of bombs "Take the head off the last one!"

She then wraps the string of firebombs around an arrow, pulling back the bowstring and waiting for just the right moment, specifically waiting till after everyone else attacks. Just before the bombs explode, Bohw shoots a hail of arrows at the whole Hydra. The explosive arrow exploding mid-air and scattering several of the smaller firebombs in the direction of the beast.

Mayor, like the badass he is, walks right up to the Baleful head and starts just kind of pulling. The head wriggles angrily, trying to get enough leverage to bite Mayor. Before it can, though, he just straight up rips it in half. Despite refusing to die, hydra heads really aint all that durable. (roll 18+5)

As Mayor lets his new trophy head drop to the cavern floor, the neck immediately splits in two and starts reforms into two brand new heads, even angrier than the last one! One of them (the new Baleful head) immediately scans over the party before settling on Bohw. Welp. So much for that.

Mael then steps up to the Malevolent head. He waits until it seems distracted - probably by a new hydra-spell - and then moves in, swinging his blade in a graceful arc, sheaving through the head which promptly drops int othe water, still trashing as it dies. Surprisingly enough, the neck doesnt immediately split up and reform two new heads, though from the twitching it is experiencing it looks like it is about to. Perhaps it cannot keep up with the rate it is losing heads at?

(07-22-2013, 05:02 PM)MasterBlade Wrote: »Thunderpaw moves to jump onto any new spawning heads, smashing them as they form. Because decapitations always lead to that sort of thing.

You leap at the new Baleful head, intending to show it your hammer up real close! Then the Wrathful head grabs you midair and slams you cliff-wards, dealing 263 damage to you! (Hit 3+4 Vs Defense 9)

Even your armor AND furcoat doesnt protect you from the unnaturally cold temperature that seems to emanate from the Wrathful heads' maw.

(07-22-2013, 09:45 PM)Dais Wrote: »As the Wrathful head backs away from Nos he seems to be kneeling and rising in an attempt to make it look like he's moving like a cartoon accordion for a few seconds. He gives this up to stare at the Wrathful head in frustration, stamping the ground childishly. "Hmph! Interrupt my smashing, will you? And to deliver a smashing of your own!? I am the smasher here! Because I don't have a cutter!"

He leaps after the Wrathful head to deliver a vengeful attack- to proclaim his dominance in the smashing field!

Well it looks like the Wrathstrike just OUTSMASHED YOU.

And that really just cannot stand. You decide that proving your smashy powers to the Wrathstrike is more important! And so you proceed to bash it on the neck for 264 damage (roll 10+10-2). Well, at least you tried. You beat the Wrathful head though. With 1 smash point. ONE. SMASH POINT. You'll need to do a victory dance once the competition isnt so tough anymore.

(07-23-2013, 06:46 AM)Frolic Wrote: »"Ohh, hahaha, burn the bird to crisps with lightning, eh? Sooooo funny!" Myra scoffs angrily as she flaps about in the air only to land and Change Form.
"I'll show you some nasty burns," she shouts to the heads as she charges up a Fireball spell for until everyone but Bohw has moved, in which she'll aim her Fireball at whichever neck is cut off from its head first. If she's learned anything, it's that things tend to stay down after a good scorching. Should no heads be rolling to the floor by the time Myra fires, she'll simply attack the Wrathstrike.

By the time your fireball is ready to launch, the Baleful head has already produced another two heads! Fortunately, Mael decapitates the Malvolent head aswell so you just target that neck instead. Your fireball only barely manages to strike the wobbling neck (Hit 4+5 Vs Defense 9), thus scorching the neck! With any luck, it wont be able to regrow from that. Maybe, you think. Hydra biology was not among the things you learned in your village.



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Bohw watches the dwindling fuses on her assortment of explosives, each strapped to a spectral arrow bristling with energy. Time's up. She resumes her aim on the four serpentine heads, then releases her hold on the bows ancient magic aswell as it's bowstring, unleashing a barrage of phantom arrows to wreak havoc on the hydra, explosions echoing in the chamber as bits of hydra are blasted everywhere! Each head takes 376 damage, for a total of 1504 damage! (Roll 14+4-2+3)





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RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 07-23-2013, 08:16 PM