Glorified Mercenaries: The Rebootening

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Glorified Mercenaries: The Rebootening
#84
RE: Glorified Mercenaries (Game Start!) [LWRPG]
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Naisse: You carefully draw the map, noting the location of traps as well, but it conflicts with itself - you keep finding corridors where dead ends or walls used to be, dead ends where intersections used to be, traps appearing and disappearing. You're almost certainly not in a non-Euclidean space, though; if you track your position against the entrance, or use a dropped item as a marker, you're the same distance away as your notes claim. It seems only the paths themselves are the issue...

Bart: You manage to get a bead on Naisse with little issue. You jot down several notes on her position, paying particular attention to when she doubles back or pauses.


Messages In This Thread
RE: GM OP - by SleepingOrange - 02-02-2014, 07:11 AM
RE: Glorified Mercenaries (Game Start!) [LWRPG] - by MaxieSatan - 07-07-2013, 03:36 PM