Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
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As the hydra lunges forwards in an attack and you respond in kind, the misty figure quietly reappears along the edge of the room, by the gap into the ruins. While you are distracted, it swirls with magical resonance... And the device in the center of the previous room responds with a magical hum of its own. A field of energy appears where the antimagic zone was previously located, and it is growing in size. Casting another spell, a magical barrier, swirling with mist, covers the only exit. The spirit dissipates, leaving you alone with the hydra.




(07-01-2013, 02:01 PM)BlazerC Wrote: »Bohw snarls and raises her new weapon, at least she knows that the treasure is here now, nothing guards an empty room. She ignores the beast's taunting shouts an order.

"Focus your attacks! Everyone attack the same target!"

She then shoots an arrow at the Wrathful-looking-head, hoping the others get the message that it should be their focus. Mayor bolts forwards into a charge, across the water and leaping at the Wrathful Head, punching the beast right in it's jaw with all he's got!

You plant an arrow in the hydra's face! Well, one of its faces. You deal 192 damage (roll 12+4)! Despite this, the creature only roars its anger, though it does not strike out after you.

Mayor has even less luck. He punches it, but as he cant reach the head which is wavering in the air far above, ready to strike. Instead, he punches the long neck in the side for 99 damage (roll 6+5).

(07-01-2013, 11:38 PM)ICantGiveCredit Wrote: »With a wide-eyed stare, Watson looks up as the huge hydra rises out of the smashing waves of water. He's heard of them in tales but has never seen one up close that wants to kill him.

Upon Watson hearing Bohw's command, he breaks his gaze from the hydra and instead uses his Mana Leapers to propel him over the Wrathful Head's head where he pours an entire brandy of iodic acid.

"Ha-ha-ha!" Watson laughs. "Let's top things off now, shall we?"

Watson uses Dragon of the Red Wine to breathe flames in the now-deteriorating spot in its head.

You leap into the air! Only to realize that you have no idea how to control your new leapers, launching yourself waaaaay past your target! Another blast of the leapers takes you back to the shore, though you crashland against the rock wall, taking 50 damage. (Hit 1)

(07-02-2013, 02:02 AM)SupahKiven Wrote: »Savannah raises her arm, blocking the spray of water as the Hydra erupts from the water. "Augh, my sweater! Jeez, that was my favorite too. And uh..." She glances around. "My only one. I guess." She shakes her head and mumbles to herself. "Whatever, there's more important things than sweaters right now."

With a deep breath, Savannah runs forward, slowing down slightly as she hits the water. She jumps out, catching Mayor's shoulders and using the Manacharge Conduits and her momentum to propel herself forward. She overshoots a little, going past the Wrathful Head. To remedy this, Savannah jabs the Champion Blade into the Wrathful head's neck and jamming her heels into the Hydra's water slicked hide.

You do much better at controlling your new magic toys, perhaps because they are spread out about your body more evenly than Watson's. You dash at the head and, as you pass it by, impale it with your blade and using the momentum to swing yourself into the hydra for further harm. Your blade lights up with righteous might, searing the hydra as you hang from it by the hilt of your sword. You deal 345 damage to the head (roll 15+6)!

(07-02-2013, 02:26 AM)Frolic Wrote: »Myra squawks as she furiously attempts to avoid getting splashed by the water as the Hydra comes up.
"Woah, that's a mighty beastie! Let's make this a battle people will raven about!" she exclaims before cawing in laughter.

Myra begins an incantation that is meant to weaken the enemy temporarily, targetting all three of the heads with the spell. Magical symbols circle around the ravenfolk, until with the final word, they are shot at the three heads. Hopefully the spell will make the Hydras' attacks weaker for at least long enough for everyone to get three hits in, ideally. (3 turns)

You would love to cast such a spell! But you're too busy watching the sparkles of your new friends' magical assault. And also not getting wet, that is of the utmost importance. You fail in not getting wet. (hit 1)

(07-02-2013, 01:08 PM)Dais Wrote: »Nos stares at the hydra in surprise, and naturally some awe, for a couple seconds. He starts trembling, a small smile breaks out into a savage grin as Nos gets Overexcited and rushes at the Wrathful head screaming as he brandishes his weapon and starts swinging regardless of whether the head is in reach or not.

As you charge at the hydra, it lunges for you. You bring your hammer up and down, smashing into the hydras head, delivering a skullshattering blow for 658 damage (roll 17+8)! And then an arcing smash, dealing 191 damage (roll 13+8), and also hitting Mayor who stood nearby. And the backswing! Which hits Mayor and the hydra for 137 damage (roll 7+8).

And even though you've beaten the head into a bloody pulp by now, it just bites you anyway instead of collapsing. Its massive (if somewhat gap-toothed by your recent attack) jaws bite down on you hard for 263 damage! But rather than the warm stinky breath you would expect from a living creature, its maw is bone-chillingly cold! After smashing you into the ground, the head lets up, wobbling unsteadily but refusing to die.

(07-02-2013, 09:21 PM)MasterBlade Wrote: »Ghosts? Nothing. Ominous messages? Not a problem. But THIS? Snacktime's over, time for work.

"Oi! Beasty! You hungry after your little nap?"

The rabbit throws the hallow gorde hollow goard at the Malevolent head to get its attention, moving to the side to turn its gaze away from the rest of the party. He then prepares a Blade of Light, throwing it straight for the head's left eye.

The head only briefly glances at the perfectly good fruit as you throw it at it, bouncing off its hide. It then settles its gaze on Myra, of all people. But you can use that to your advantage. Even as you summon the blade of light, the hydra opens its maw, in which magical energies swirl and gather. This amalgamation of raw power it spits at Myra! As it makes contact, it violently explodes, dealing 315 damage! Rather than being blasted out of the sky, through, the raven miracolously manages to stay in the air, though only barely.

Oh and you throw the sword. Right in the things eye. It roars its rage as you take out its eye! You think it probably maybe also pierced partly into the brain, but if so it doesnt show as it stays upright. Maybe only the skull, then. Your attack dealt 690 damage! (roll 18+5)

---

Mael, too, attacks the Wrathful Head, as ordered. His strike deals 210 damage, but doesnt seem to have much of an effect on the already beaten head, which stubbornly stays upright, if only barely.

The last head, which seems to have waited until everyone else struck, snaps out to smash Bohw forcefully into the floor for 263 damage! Mayor whacks it for 135 damage in turn.




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RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 07-04-2013, 07:09 PM