RE: -=- Crooks Hollow III Mafia -=- Day Five (7/21)
06-24-2013, 01:54 PM
Hm
We had 9 players and it was declared a technical mislynch-you-lose scenario. This includes existing scum as well as inactive deaths.
If there were two scum then: 9 living players - 1 lynched town, - 1 killed town, -1 third party, means 4:2 town/scum ratio and 2 town on the chopping block for inactivity.
At 7 living town, we are presently at a 4:2 ratio.
If there were three scum then: 9 - 1 lynched , -1 killed , -1 third party yields a loss. Without killing town for inactivity.
Then we would currently be at 3 vs 3 and we would have already lost.
I assume that scum just has to have equal or more than the town. Which would mean that there can only be 2 scum left.
Looking at the playerlist, we have
Btp
Mirdini
Coldblooded
Acio
Agentblue
Boogeyman
0_o
I'm not going to shoot anyone until we hear from at least two of that inactive group.
We had 9 players and it was declared a technical mislynch-you-lose scenario. This includes existing scum as well as inactive deaths.
If there were two scum then: 9 living players - 1 lynched town, - 1 killed town, -1 third party, means 4:2 town/scum ratio and 2 town on the chopping block for inactivity.
At 7 living town, we are presently at a 4:2 ratio.
If there were three scum then: 9 - 1 lynched , -1 killed , -1 third party yields a loss. Without killing town for inactivity.
Then we would currently be at 3 vs 3 and we would have already lost.
I assume that scum just has to have equal or more than the town. Which would mean that there can only be 2 scum left.
Looking at the playerlist, we have
Btp
Mirdini
Coldblooded
Acio
Agentblue
Boogeyman
0_o
I'm not going to shoot anyone until we hear from at least two of that inactive group.