RE: Sublime Showdown (Signups Open until 6/28!)
06-19-2013, 05:04 PM
(This post was last modified: 06-24-2013, 08:44 PM by Gatr.)
Name: Barkeep
Text color: #454500
Gender: Male
Race: Game Construct
Description: He is pretty much your ordinary bartender from any given fantasy Tabletop RPG. He has short salt-and-pepper hair and beard. He has a mysterious scar on his face, running just below his eye, but when asked about it, he insists it's no big deal. His clothes are a fairly generic brown, but they're clean at least. He likes to polish glasses in his spare time, though that's mostly due to giving his hands something to do. He is very amicable, only getting upset when someone threatens him with property damage, and even then, it's only an unnerving frown and polite insistence that they leave. Similarly, he is never unfazed by bizarre events happening in front of him. As a barkeep, all he wants is a serene life attending to people and hearing their stories. Should any severe conflicts appear, he will roll up his sleeves and attend to the problem in the most gentlemanly way possible.
Weapons/Abilities: He naturally knows all the rumors of the land, although no one is really sure where he got this information. People originally thought that it was due to the number of unusual people passing through his bar, but nobody has been able to find the people that may have told him all he knows. He is also a skilled one-man bartender, able to attend up to 15 people at the same time with both food and drinks, with very little delay. It's unclear where he actually gets the food and drinks, but no one seems to mind. He never seems to get tired or even take breaks. In fact, he has never even been caught sleeping. He also has a gun, for dire emergencies only.
Errata: Note: as a game construct, he functions differently from ordinary people, but he is physically utterly indistinguishable from other people, unless they pay very close attention to his habits. He will take on a human form by default, but if he ends up in a society with no humans, his form will be changed in order to fit in easier. He can't get injured, rather, his vitality is closely linked with the vitality of the place he happens to be in. In other words, only property damage can actually hurt him, and even then it will always be accompanied by a feeling of wrongness, like the rules were broken.
Text color: #454500
Gender: Male
Race: Game Construct
Description: He is pretty much your ordinary bartender from any given fantasy Tabletop RPG. He has short salt-and-pepper hair and beard. He has a mysterious scar on his face, running just below his eye, but when asked about it, he insists it's no big deal. His clothes are a fairly generic brown, but they're clean at least. He likes to polish glasses in his spare time, though that's mostly due to giving his hands something to do. He is very amicable, only getting upset when someone threatens him with property damage, and even then, it's only an unnerving frown and polite insistence that they leave. Similarly, he is never unfazed by bizarre events happening in front of him. As a barkeep, all he wants is a serene life attending to people and hearing their stories. Should any severe conflicts appear, he will roll up his sleeves and attend to the problem in the most gentlemanly way possible.
Weapons/Abilities: He naturally knows all the rumors of the land, although no one is really sure where he got this information. People originally thought that it was due to the number of unusual people passing through his bar, but nobody has been able to find the people that may have told him all he knows. He is also a skilled one-man bartender, able to attend up to 15 people at the same time with both food and drinks, with very little delay. It's unclear where he actually gets the food and drinks, but no one seems to mind. He never seems to get tired or even take breaks. In fact, he has never even been caught sleeping. He also has a gun, for dire emergencies only.
Errata: Note: as a game construct, he functions differently from ordinary people, but he is physically utterly indistinguishable from other people, unless they pay very close attention to his habits. He will take on a human form by default, but if he ends up in a society with no humans, his form will be changed in order to fit in easier. He can't get injured, rather, his vitality is closely linked with the vitality of the place he happens to be in. In other words, only property damage can actually hurt him, and even then it will always be accompanied by a feeling of wrongness, like the rules were broken.