RE: Interra Nex
02-11-2012, 07:53 AM
(This post was last modified: 02-11-2012, 06:47 PM by Anomaly.)
Name: Somerled Kilmuir
Race: Mountain Dorf
Gender: Male
Class: Reanimator
Equipment:
Biography: Somerled didn't really have time for the whole "every dwarf ever" thing growing up, and in fact enjoyed neither imbibing copious amounts of alcohol or digging holes. He spent more time than not locked away in his room, though what exactly he did while there was a mystery to all. What was noticed, though, was the periodic disappearance of various deceased animals from cages scattered throughout the Dwarven city of Belegrodia, and perhaps the occasional scratching or clattering noise from behind Somerled's door. Little heed was paid to him, though, and he was put to work in the mines all the same. After a few unfortunate incidents he was transferred to livestock care, which did nothing to stop the disappearances of animal corpses (if anything, it increased them).
Naturally, this was more due to a natural affinity for the necromantic arts, or rather, the art of reanimation. He practiced this skill as often as possible, hence the disappearances, though he had no intention to test his abilities on the dwarven deceased. But eventually, enough notice was taken of the disappearances and the odd sounds from behind Somerled's door that an investigation was finally launched. Evidence of Somerled's powers was discovered, and he was ultimately thrown into Belegrodia's prison for his use of the "dark arts", as it were.
After a number of years isolated in this prison cell, the city of Belegrodia was attacked by enormous mole-like creatures, unleashed from underground by an errant mining operation. These creatures tore through the dwarven population, murdering all in their paths before just as quickly disappearing into the depths. All, that is, except for Somerled, kept safe in the isolated cell. Driven near to starvation, Somerled managed to animate the skeleton of the nearby deceased guard, retrieving the keys and letting himself out.
Driven half-crazy by his stay in prison, Somerled stumbled out into the devastated city, dwarven corpses littering the streets. Somerled could scarcely believe what he saw. The city had been destroyed, except for him. Why hadn't he been killed?
No, he decided, the city wasn't lost. He could bring them back, and he could rebuild the once-great city of Belegrodia.
And so it was that stories spread of the so-called "Mad King of Belegrodia", based on the report of adventurers with (disputed) first-hand experience with the halls of the ghost city. Eventually a formal investigation was launched, and the public was turned against him. Raids on the city became too much for Somerled to withstand, and so he fled to one of a number of hidden necromantic cabals. His goals hadn't changed since his early years - perfect the art of reanimation, no matter the cost.
Race: Mountain Dorf
Gender: Male
Class: Reanimator
Equipment:
Biography: Somerled didn't really have time for the whole "every dwarf ever" thing growing up, and in fact enjoyed neither imbibing copious amounts of alcohol or digging holes. He spent more time than not locked away in his room, though what exactly he did while there was a mystery to all. What was noticed, though, was the periodic disappearance of various deceased animals from cages scattered throughout the Dwarven city of Belegrodia, and perhaps the occasional scratching or clattering noise from behind Somerled's door. Little heed was paid to him, though, and he was put to work in the mines all the same. After a few unfortunate incidents he was transferred to livestock care, which did nothing to stop the disappearances of animal corpses (if anything, it increased them).
Naturally, this was more due to a natural affinity for the necromantic arts, or rather, the art of reanimation. He practiced this skill as often as possible, hence the disappearances, though he had no intention to test his abilities on the dwarven deceased. But eventually, enough notice was taken of the disappearances and the odd sounds from behind Somerled's door that an investigation was finally launched. Evidence of Somerled's powers was discovered, and he was ultimately thrown into Belegrodia's prison for his use of the "dark arts", as it were.
After a number of years isolated in this prison cell, the city of Belegrodia was attacked by enormous mole-like creatures, unleashed from underground by an errant mining operation. These creatures tore through the dwarven population, murdering all in their paths before just as quickly disappearing into the depths. All, that is, except for Somerled, kept safe in the isolated cell. Driven near to starvation, Somerled managed to animate the skeleton of the nearby deceased guard, retrieving the keys and letting himself out.
Driven half-crazy by his stay in prison, Somerled stumbled out into the devastated city, dwarven corpses littering the streets. Somerled could scarcely believe what he saw. The city had been destroyed, except for him. Why hadn't he been killed?
No, he decided, the city wasn't lost. He could bring them back, and he could rebuild the once-great city of Belegrodia.
And so it was that stories spread of the so-called "Mad King of Belegrodia", based on the report of adventurers with (disputed) first-hand experience with the halls of the ghost city. Eventually a formal investigation was launched, and the public was turned against him. Raids on the city became too much for Somerled to withstand, and so he fled to one of a number of hidden necromantic cabals. His goals hadn't changed since his early years - perfect the art of reanimation, no matter the cost.