Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
(06-13-2013, 11:03 PM)SupahKiven Wrote: »Savannah shrugs, slipping the coins and belt knife into her pocket and stands up. A quiet rumble reverberates through the dome and Savannah shoots an accusatory glance at Watson. She then heads over to the middle of the room, checking for the source of the foreign magic there.

As you come closer, you identify the source of the magic to be coming from the two pillars. Theres also a third signal burrowed beneath the rubble. The magical signatures seem warped somehow, as though you are 'looking' at them through water.

(06-14-2013, 02:24 AM)Frolic Wrote: »Myra lets the others start ahead in exploring the dome room, noticing how magic seems to be warded off near the alcove as the orb of light disappears.

Once the room starts rumbling thanks to Watson's...exploring...she decides it's high time to go investigating too, before something happens. Myra changes to her Raven form (if possible; I don't know if her initial Change Form counted or its CD is up, considering Myra's stats aren't on the status list), and summons an orb of light for the room. Once lighting is taken care of, Myra begins searching around to see if there's anything reflecting the orb's light. In a shiny way. A shiny way that would make a raven-person want to take a look to see if it is something sparkly and useful.

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You change to your raven form, and then conjure a magnificent sphere of light (roll 19+7), easily lighting the entire room. Thanks to the generous light, you are able to pick out a few coins and other metallic objects that Savannah missed, uncovering an extra 14 coins. Additionally, from your elevated vantage, you can clearly spot the glint of gold among the rubble in the center alcove, hidden away from your companions' sight.

(06-14-2013, 10:11 AM)BlazerC Wrote: »Bohw glares at Watson, with an expression that seems to be in complete disbelief that the man hasn't died yet. She scolds him, but in a whisper just loud enough for everyone in the room to hear, she doesn't want the whole room to collapse on them from her shouting.

"Oy, bread for brains, the place looks unsturdy as it is, it doesn't need you helping it. What did you think would happen?"

She then turns to Mayor. "Also, Mayor, stay the hell away from this lil hole here, immediately cancels out magic it seems. If you walk near it you'll probably die."

Mayor seems unsettled, but nods in agreement, edging a bit away from the center of the room. Bohw pauses to think, then whisks back around to Watson. "And you too, call it a hunch, but I think that vase will probably blow up if you go into that hole, keep it somewhere safe."

With that, Bohw goes to check the chasm entrance at the far end of the room and looks around for some kind of way down.

Its only a short drop, perhaps a few feet down, actually. Its hard to tell as it is very dark up ahead, but you think the chasm opens up into a large cavern, and you think you can hear the dripping sound of water somewhere in there, too.

Abruptly, a misty silhuette appears in front of you, hovering a few feet over the ground. It looks like the one you saw earlier, when you were fighting Echo. It beckons to you with one intangible hand, then cackles a light but rather crazed laugh as it spins off into the cavern, disappearing from sight.




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RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 06-14-2013, 12:27 PM