RE: We chat about videogames and videogame accessories.
06-12-2013, 04:06 AM
(This post was last modified: 06-12-2013, 04:31 AM by Not The Author.)
I will admit that what clones they have had haven't been pure clones, but it's still irksome that it's happening at all. Luigi in particular isn't defined by the platformers anymore, so I'm really hoping-- particularly this year of all years-- they manage to do something different with him. My clone "hate" is mostly a matter of principle than an actual dislike of the characters. I loved Dr. Mario in Melee, but that doesn't mean I can't be mad at his inclusion in the first place.
Mega Man and Villager make me hopeful in that regard. Mega Man's focus on ranged fighting is a bold move, and Villager's ability to bury opponents, plant trees and pocket projectiles is certainly out there. Worth noting, the tree-plant move seems to be several moves chained together, rather than a single animation. Meaning, theoretically, that he could plant a tree for later, water it to create a wall between himself and his opponents for a breather, bury them, then chop the tree down on them from the other side. From what little we've seen, he seems like an area controller rather than a straight-up fighter.
Gon' plant my trees on the stage edge all day erry day
Hope you didn't want to recover oh no guess y'did
E: Holy shit Pikmin 3
That looks really good. I like the RTS direction they're taking with it, and can only hope they push their designs with it. I'll grant that the time limit in the first game was great thematically, but I'm not sure how they'd justify it. I mean, aside from the obvious, but I don't think making the player directly responsible for the starvation of their people is a thing they'd do.
Mega Man and Villager make me hopeful in that regard. Mega Man's focus on ranged fighting is a bold move, and Villager's ability to bury opponents, plant trees and pocket projectiles is certainly out there. Worth noting, the tree-plant move seems to be several moves chained together, rather than a single animation. Meaning, theoretically, that he could plant a tree for later, water it to create a wall between himself and his opponents for a breather, bury them, then chop the tree down on them from the other side. From what little we've seen, he seems like an area controller rather than a straight-up fighter.
Gon' plant my trees on the stage edge all day erry day
Hope you didn't want to recover oh no guess y'did
E: Holy shit Pikmin 3
That looks really good. I like the RTS direction they're taking with it, and can only hope they push their designs with it. I'll grant that the time limit in the first game was great thematically, but I'm not sure how they'd justify it. I mean, aside from the obvious, but I don't think making the player directly responsible for the starvation of their people is a thing they'd do.