Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
[Image: darksun1.png]


The party moves back down the stairs, retracing their steps through the ruins until they return to the trapped room, where they make their way across the last third of the room through various means without incident. Mayor catches up sometime along the way, handing Bohw an intricate and rather strange-looking bow.

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Ranger General's Magitech Longbow
Can be charged for one turn in order to unleash a hail of magical arrows on the next, dealing improved area damage and benefiting from The Ol' Brimstone without suffering the Power reduction of the same.
On rolls of pure 20, headshots the target for ludicrous damage and also awards combo points. Combo points only matter to people who are orc killing geniuses.
Hidden effect.
It thrums with old power.

Walking down the corridor, it becomes increasingly obvious that this part of the ruins is somewhat less stable than the rest of the rooms you've explored so far. Soon enough, the corridor forms into an arch up ahead, and the party emerges into a large oval chamber formed by a massive dome rising overhead. Though just as riddled with dirt and soggy patches of water as the rest of the place, it is obvious that this room was once something grand and majestic. The dome is a faded blue color, and looks to be made of crystal or glass, and is heavily discolored by grime and time. Parts of it seem to have fallen in at places, the fragments of the broken dome lying in heaps below, along with generous piles of dirt. Despite the massive size of the dome and the many holes, it doesnt seem as though it breaches the hillside, for no sunlight can be seen - just dirt. It must not always have been so, but perhaps age buried the structure. A small number of crumbling skeletons are scattered at seemingly random throughout the room.

At the center of the chamber is a small alcove, perhaps twenty feet deep. It seems to have been decorated with a maze of varying colors, once, though little more than smears is left now, and the side closest to where you entered from seems to have collapsed entirely into a mess of debris. Two small pillars, one of them fallen, sit near the center of the alcove.

A large, jawning gap in the far northern side of the dome seems to open up into an underground cavern. A faint misty wisp wavers from within. It seems to beckon you towards it.




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Messages In This Thread
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by chimericWilder - 06-11-2013, 03:15 PM