We chat about videogames and videogame accessories.

Poll: Videogames or videogame accesories?
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vidgajames
85.53%
65 85.53%
accesories
14.47%
11 14.47%
Total 76 vote(s) 100%
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We chat about videogames and videogame accessories.
RE: We chat about videogames and videogame accessories.
Off-topic: I'm becoming increasingly aware of the fact that post-game content (mainly in RPGs) tends to feel extremely hollow. But it's kind of a dilemma, because if you don't have at least some sort of extension, it'll suck because people can't go back for things they missed, whereas if you do have it, there's often a lack of motivation?

It can work, but the thing is, every aspect in the game has to remain relevant or the experience feels hollow. I've been replaying Recettear and, while I do want to play to the end of every dungeon for plot stuff, and maybe go for 100% completion (I probably won't because ITEM FARMING BLUH) there's... basically no reason for me to open the shop anymore? The impending doom of "MAKE A PROFIT" is gone. It feels like, say, playing a Pikmin game after you've gotten all the parts/treasures/what-have-you; yes, it's possible that there is still technically stuff to do, but there isn't much of a reason to do it.

Really I think it's only a problem when the direction is totally taken away. If there's some extra levels and a good plot reason or something to keep going then yeah sure, but if it's just "okay you can go replay things now, except with no character motivation" I just... don't get the point.
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RE: We chat about videogames and videogame accessories. - by MaxieSatan - 05-31-2013, 04:45 AM