RE: We chat about videogames and videogame accessories.
05-31-2013, 03:20 AM
(05-30-2013, 08:25 PM)Superfrequency Wrote: »This guy deserves your full attention. I really admire him for his ability to keep a critique of a game interesting (and intelligent) for 40 minutes.Well, I had to push aside time in my day... (I also don’t particularly like things in video format like this since I read/think ~800 WPM on a good day, which all goes out the window when it’s audio—also most reviewers on the Internet have no real credibility because they are just some person on the Internet who for all I know sniffed glue before running their mouth *the hypocrisy is duly acknowledged).
THE FOLLOWING IS LONG AND PROBABLY ANNOYING AS HELL THAT’S WHAT MY BRAIN IS LIKE ON THE INSIDE OLD AND CRANKY AT HEART I USUALLY TEMPER MYSELF A BIT BETTER
So here’s the thing: nearly anything I agreed on is actually something very few reviewers even disagreed on (didn’t list all of them above, only the things I felt like saying something about). Most of the video I could not agree with no matter how well or poorly supported. I also find it strange that he never touched on the game’s use of religion, since... well, most mass media simply gives it a clumsy treatment at best, and.
But there are signs of a functioning brain and not a whole lot of grasping at straws, plus I liked the first three minutes, plus I like his accent so he’s not exactly on my “Never do that again” list (I guess audio is good for something).
(05-30-2013, 08:25 PM)Superfrequency Wrote: »I actually like MGS2's story after seeing his review.I will play MGS2 one day, so I think I’ll refrain, but I hear so many complaints about it that I already think it can’t be as bad as I’ve heard.
(An interesting argument I have heard, though: MGS2 makes a good deal more sense in its cultural context. That is not to say that it went over any better in Japan, really. At any rate, if you want to think of a game that makes daring steps, BI really cannot hold a candle to MGS2.)
(05-30-2013, 11:56 PM)MrGuy Wrote: »Mind going into more detail on that?So in the FPS genre, there are a few strains of game. Taking multiplayer out of the equation (which is an important part of the genre and a huge contributor to its longevity), as well as excluding the first person role-playing games which bear a lot of semblance to FPSes (e.g. The Elder Scrolls, arguably Borderlands, etc.), you are left with two major variations the way I’ve seen it, with some mixing allowed between the two and certainly a lot of permutations allowed within the primary mechanics.
Wolfenstein 3D, the game that popularized the genre, predates these variations and perhaps could be said to lie between the two if you had to go back today; you have to be methodical about killing enemies since they can drop you pretty easily and ammo is not plentiful. You have three weapons that all take the same ammo; the difference is the rate of fire.
Doom is the progenitor example of one variation. Let’s call it old-school (pretty sure some people already call it that). You get out there, you shoot everything in sight, the visuals can often be described as a bloodbath, you mow down swarms of enemies, you typically have several weapons (hooked up to hotkeys) and you carry all of them, level design is not necessarily particularly scenic and (most of these games being pretty old by now) to beat a level, you will probably need to find a keycard and put it in a door, which isn’t too exciting but what is exciting is that a lot of these levels had easter eggs and hidden powerups you really had to go out of your way to find. You will really want to know the circle-strafing technique, if enemy weapons are slower than instant (hit-scan). PROTIP: To defeat the Cyberdemon, shoot at it until it dies. Some other games of this type: Doom II, Quake, Serious Sam, Painkiller, Duke Nukem 3D.
Half-Life is arguably a highly influential old example if not the first of the other variation. I am not sure what to call it; cinematic, new-school, modern, I don’t know. The enemies are not really so fast, taking cover becomes very important, you are likely to have some restrictions in your weapons, you may have a shield/armor as well as health more regularly than in the other variation, one of these may regenerate on its own, you are more likely to have elements borrowed from other gameplay genres such as quest listings (I discounted RPGs because they started cross-pollinating very early on), but one thing that particularly stands out is what Half-Life did first: have lots and lots of set pieces that give the impression of a living world. Some others of this type: Call of Duty, Halo, Gears of War.
Again, these are just general categories, perhaps more like a spectrum. When I say we are making Half-Life over and over again, what I mean is that it is rare to see another “old-school” FPS made these days, even though there is the occasional return to form. Although not all the constantly recycled mechanics come from just this one game, all these games owe a lot to it. And yes, a lot of the mechanics really do seem recycled to me. It could be said there isn’t a whole lot you can mix up with FPSes, and it’s true that the mass market seems not to be too tired of them still, and yet I can’t help but think there might be something missing that could be added.
(I actually don’t much care for FPS anyway, so what would I know? oh god i am nervous to submit such a foolish megapost)
sea had swallowed all. A lazy curtain of dust was wafting out to sea