RE: We chat about videogames and videogame accessories.
05-29-2013, 09:01 PM
Ed, Ashley Davis also does Jailbird so you might be thinking of that!
I've been playing Xenoblade Chronicles again recently, and now I remember why I stopped (other than school). The gameplay's fun! BUT the environments are so huge that getting from point A to point B takes forever.
Well, also because there are so many sidequests, on top of a day-night system and characters that are only available at certain times, plus the lowish draw-distance for actors (even on the minimap, and it DOESN'T show them on the full map) means you have to actually walk all around to FIND the characters. This is why I've logged almost 80 hours and I don't even know if I'm at the last dungeon yet.
How do you guys feel about size of space in video games? Are there any open world games that have a tight design sense?
I've been playing Xenoblade Chronicles again recently, and now I remember why I stopped (other than school). The gameplay's fun! BUT the environments are so huge that getting from point A to point B takes forever.
Well, also because there are so many sidequests, on top of a day-night system and characters that are only available at certain times, plus the lowish draw-distance for actors (even on the minimap, and it DOESN'T show them on the full map) means you have to actually walk all around to FIND the characters. This is why I've logged almost 80 hours and I don't even know if I'm at the last dungeon yet.
How do you guys feel about size of space in video games? Are there any open world games that have a tight design sense?