RE: We chat about videogames and videogame accesories.
01-22-2012, 10:25 AM
Well, as far as morality goes, have the game track it, and if the player is curious, they can look it up on, say, a Virtues page, Where things like Law/Chaos, Honor/Dishonor, Reknown/Wangtta, melancholy/hotblood or whatever can all have their own separate little messages like "You're known to follow the law" "You tend to be hot-blooded" "You appear to mostly be shy" "Your honor is unimpeachable" etc.
And note here that there are a lot of other possible 'axes' than just your typical "Good Guy/Bad Guy" meter. And the more complex it becomes, in general the more organic the dialogue becomes, altering your speech in little ways can affect how you're viewed, which in turn affects how you view yourself...
And, probably better, you can tie your ending into all or none of these axes, and instead have it be affected by *gasp* actual actions!
And note here that there are a lot of other possible 'axes' than just your typical "Good Guy/Bad Guy" meter. And the more complex it becomes, in general the more organic the dialogue becomes, altering your speech in little ways can affect how you're viewed, which in turn affects how you view yourself...
And, probably better, you can tie your ending into all or none of these axes, and instead have it be affected by *gasp* actual actions!