RE: Aluudon [DF]
05-15-2013, 05:58 AM
Journal of Future Overlord Ashenirons
Entry one
Entry two
Entry three
Entry one
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Spoiler
If those bastards don't care enough to remember my name, then I won't either. From now on, I'll just be some dwarf. Some donkus, even. And one day, one day soon, I'll be so important that I won't need a name anymore. Everyone will know Ashenirons, the richest and most powerful queen on the continent. Just you wait. I'll show them. I'll show them all.
If those bastards don't care enough to remember my name, then I won't either. From now on, I'll just be some dwarf. Some donkus, even. And one day, one day soon, I'll be so important that I won't need a name anymore. Everyone will know Ashenirons, the richest and most powerful queen on the continent. Just you wait. I'll show them. I'll show them all.
Entry two
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Spoiler
Now that I think about it, the "Future Overlord" thing seems a bit forced. Well, at least I'm staying optimistic.
When I swore I would make a name for myself, I never imagined I'd be famous for being the most hopelessly lost dwarf to ever die in a desert. I'll admit it, I jumped at the chance to follow this northward expedition without a lot of thought. I just got fed up and needed to get away from all the hidebound rank-puffery of the mountainhomes. I did, slightly, storm off without even bringing a wagon or any supplies. Note to self: think before acting in the future? Of course at the time it all sounded perfect: a new expedition, a mountain of riches, an incompetent and easily replaced leader. In hindsight, following someone who I pegged as incompetent was probably a bad idea. The wagon tracks kept going, and we just kept following, and before I knew it there was sand all around and the tracks were gone.
Tomorrow I'm going to persuade Dizzy to let me eat her goat.
Now that I think about it, the "Future Overlord" thing seems a bit forced. Well, at least I'm staying optimistic.
When I swore I would make a name for myself, I never imagined I'd be famous for being the most hopelessly lost dwarf to ever die in a desert. I'll admit it, I jumped at the chance to follow this northward expedition without a lot of thought. I just got fed up and needed to get away from all the hidebound rank-puffery of the mountainhomes. I did, slightly, storm off without even bringing a wagon or any supplies. Note to self: think before acting in the future? Of course at the time it all sounded perfect: a new expedition, a mountain of riches, an incompetent and easily replaced leader. In hindsight, following someone who I pegged as incompetent was probably a bad idea. The wagon tracks kept going, and we just kept following, and before I knew it there was sand all around and the tracks were gone.
Tomorrow I'm going to persuade Dizzy to let me eat her goat.
Entry three
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Spoiler
We somehow didn't die. Finding the colony was pure luck, since it's just a hole. My first act as leader will be to erect a very tasteful tower so that immigrants can see it from the horizon.
I was hoping for something a bit nicer to seize control over, but this is okay, I suppose. There's at least a lot of sand. We can make a fortune in glass if there's anything to power furnaces with. The seven who were here first keep going on about some monster called boblins that none of them have seen. Possibly they're invisible? I may have to train a special division of my army to deal with invisible monsters. They've also bred a lot of ducks, and the colony life seems almost suspiciously duck-centric. Ducks are nice and edible at least. They'll feed a fortress if you can breed enough of them.
We somehow didn't die. Finding the colony was pure luck, since it's just a hole. My first act as leader will be to erect a very tasteful tower so that immigrants can see it from the horizon.
I was hoping for something a bit nicer to seize control over, but this is okay, I suppose. There's at least a lot of sand. We can make a fortune in glass if there's anything to power furnaces with. The seven who were here first keep going on about some monster called boblins that none of them have seen. Possibly they're invisible? I may have to train a special division of my army to deal with invisible monsters. They've also bred a lot of ducks, and the colony life seems almost suspiciously duck-centric. Ducks are nice and edible at least. They'll feed a fortress if you can breed enough of them.
"The parties are advised to chill." - Supreme Court of the United States, case opinion written by Justice Souter