RE: Dexadventure: Derelict Dreams Contest!
05-13-2013, 03:01 AM
(This post was last modified: 05-26-2013, 03:51 AM by SupahKiven.)
Facility and the Melter
Patient 49 and the Biohazard
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Spoiler
Driver
Forum Username: SupahKiven
Driver Name: Facility
Base Data: Grimeborn, Male?, 6'9", 120lbs, Facility has a crack down the middle of its (his?) left eye jewel.
Character Description: Facility is a grimeborn, with the typical Grime and eye jewels. Facility has two. He is built like a human, with two arms and legs and a similar body structure to an adult male. One of the few differences between a human is is lack of fingers, only having two not including the thumb, as well as only having three toes. He has a length of pipe that he uses as a club occasionally. The only articles of clothing he has are a single red converse shoe he found in a trash pile and a scratched baseball helmet.
Biography: Facility doesn't tell people a lot about himself because nobody expects a Grimeborn to talk, and everyone considers them scum. For anyone who cares to listen to his erratic and difficult to understand explanations, he will try and tell his story. In the dump he had found an old mech, rusted and scratched. He and a fair number of other Grimeborn managed to patch it up shakily, using tools they had 'borrowed' from a Clucker. Due to the time and effort it took to repair the mech, Facility and the other Grimeborn began to wear away. To combat this, the started combining themselves together, integrating what little knowledge they had into each other. This made them smarter and gave them a more complex body structure. The mech work became progressively easier as they formed into a single being, until finally the mech was finished and Facility was one.
Finding out what to do with the mech they just fixed was a lot harder. Facility spent a few weeks driving the mech throughout the dump, learning how all the controls worked and how to charge it. They even figured out how to melt down scrapped machines. However, this presented them with another problem: what to do with all the metal they had just melted down. One mind figured it out. They should shoot things with it. When the others asked, it told them of the few buttons they thought were broken. They worked the buttons (some of them actually were broken) and learned of some 'modifications' made to the machine. Soon enough, Facility roamed the areas in their machine of doom, using it to attack Cluckers more easily. They passed by an arena with a mech fight.
Someone stopped them and asked if he was going to participate, and if so, they needed a name. Not having a name, they stuck their head out the window, surprising the person there. They obviously did not expect a Grimeborn to have the mental capacity to drive a mech. They looked around, extra eye jewels bubbling up to check for a suitable name. One mind took over when it saw one, a word that stood out on one of the numerous posters that peeled off the wall yet refused to leave. It took the grime that made up its body managing to burble out a word through the use of sloshy sounds and things that could almost sound like letters. "We... I... am Facility." The person stared at the Grimeborn quietly. “Facility? Uh... okay... Just uh... bring your mech this way.” They won.
Mech Affinity: 65% Affinity
Mech
Mech Production Name: GG215-Hot Pot Mobile Smelter
Mech Nickname: "Melter"
Base Data: ~3 metric tons, 5'7"
Mech description: The Melter has a triangular prism shaped structure supporting a giant iron vat. The vat is attached through strong rotors, one on each side, that allow the operator to tilt the vat and allow the melted metals inside to be poured out. Additionally, there are two filters on the 'lid' that allow gases necessary for smelting in, as well as a sort of 'hot plate' installed into the bottom of the vat. On one side of the prism is the control box, where the driver sits. It's basically just a box with a large amount of wires protruding from the side and and a glass pane for the operator to look out of. One abnormality that set it apart from its previous model is a crane like arm extending from the back of the control box. It allows the driver to open the vat and load things into it (after placing the lid somewhere else of course). The Melter has eight single-jointed, lockable 'legs' that is uses for movement. These legs are each able to support up to half the mech's weight and the joints can lock up to prevent them from bending the wrong way or breaking. It does have three back-up wheels in a compartment in the control box that can replace a broken leg.
The Melter can use its arm as a semi-long range battering weapon, although it is better used for blocking small projectiles and countering melee attacks. It is strong enough to be able to rip loose pieces from poorly repaired mechs. It's main weapons are the two non-standard 'cannons' attached to the side of the vat and the top of the control box. The one attached to the vat can shoot bigger projectiles as well as farther, but once the melted metal inside the vat drops below a certain level, it can no longer fire as effectively. The one on top of the box shoots shorter, smaller, and faster globs. It is fed through a heatproofed tube extending from near the bottom of the vat.
The Melter uses melted down metal, any type from any source, as a fuel for its main weapons. The mech itself is powered through electricity, usually gained from charging stations, but occasionally drained from abandoned mechs in the dumps. The Melter's main weak point is speed. It is quite slow while turning and just moves slow in general. The eight legs are also easily susceptible to damage, but due to the way its armor is set up, as well as the mech's build, it is pretty difficult to get to them.
Special details: Facility's Melter mech has two customized 'cannons' that allows it to project any melted metal within the pot out at a moderate velocity. The general structure of the mech is also built heavily armored, with thick metal plates soldered onto places where it can be afforded.
Driver
Forum Username: SupahKiven
Driver Name: Facility
Base Data: Grimeborn, Male?, 6'9", 120lbs, Facility has a crack down the middle of its (his?) left eye jewel.
Character Description: Facility is a grimeborn, with the typical Grime and eye jewels. Facility has two. He is built like a human, with two arms and legs and a similar body structure to an adult male. One of the few differences between a human is is lack of fingers, only having two not including the thumb, as well as only having three toes. He has a length of pipe that he uses as a club occasionally. The only articles of clothing he has are a single red converse shoe he found in a trash pile and a scratched baseball helmet.
Biography: Facility doesn't tell people a lot about himself because nobody expects a Grimeborn to talk, and everyone considers them scum. For anyone who cares to listen to his erratic and difficult to understand explanations, he will try and tell his story. In the dump he had found an old mech, rusted and scratched. He and a fair number of other Grimeborn managed to patch it up shakily, using tools they had 'borrowed' from a Clucker. Due to the time and effort it took to repair the mech, Facility and the other Grimeborn began to wear away. To combat this, the started combining themselves together, integrating what little knowledge they had into each other. This made them smarter and gave them a more complex body structure. The mech work became progressively easier as they formed into a single being, until finally the mech was finished and Facility was one.
Finding out what to do with the mech they just fixed was a lot harder. Facility spent a few weeks driving the mech throughout the dump, learning how all the controls worked and how to charge it. They even figured out how to melt down scrapped machines. However, this presented them with another problem: what to do with all the metal they had just melted down. One mind figured it out. They should shoot things with it. When the others asked, it told them of the few buttons they thought were broken. They worked the buttons (some of them actually were broken) and learned of some 'modifications' made to the machine. Soon enough, Facility roamed the areas in their machine of doom, using it to attack Cluckers more easily. They passed by an arena with a mech fight.
Someone stopped them and asked if he was going to participate, and if so, they needed a name. Not having a name, they stuck their head out the window, surprising the person there. They obviously did not expect a Grimeborn to have the mental capacity to drive a mech. They looked around, extra eye jewels bubbling up to check for a suitable name. One mind took over when it saw one, a word that stood out on one of the numerous posters that peeled off the wall yet refused to leave. It took the grime that made up its body managing to burble out a word through the use of sloshy sounds and things that could almost sound like letters. "We... I... am Facility." The person stared at the Grimeborn quietly. “Facility? Uh... okay... Just uh... bring your mech this way.” They won.
Mech Affinity: 65% Affinity
Mech
Mech Production Name: GG215-Hot Pot Mobile Smelter
Mech Nickname: "Melter"
Base Data: ~3 metric tons, 5'7"
Mech description: The Melter has a triangular prism shaped structure supporting a giant iron vat. The vat is attached through strong rotors, one on each side, that allow the operator to tilt the vat and allow the melted metals inside to be poured out. Additionally, there are two filters on the 'lid' that allow gases necessary for smelting in, as well as a sort of 'hot plate' installed into the bottom of the vat. On one side of the prism is the control box, where the driver sits. It's basically just a box with a large amount of wires protruding from the side and and a glass pane for the operator to look out of. One abnormality that set it apart from its previous model is a crane like arm extending from the back of the control box. It allows the driver to open the vat and load things into it (after placing the lid somewhere else of course). The Melter has eight single-jointed, lockable 'legs' that is uses for movement. These legs are each able to support up to half the mech's weight and the joints can lock up to prevent them from bending the wrong way or breaking. It does have three back-up wheels in a compartment in the control box that can replace a broken leg.
The Melter can use its arm as a semi-long range battering weapon, although it is better used for blocking small projectiles and countering melee attacks. It is strong enough to be able to rip loose pieces from poorly repaired mechs. It's main weapons are the two non-standard 'cannons' attached to the side of the vat and the top of the control box. The one attached to the vat can shoot bigger projectiles as well as farther, but once the melted metal inside the vat drops below a certain level, it can no longer fire as effectively. The one on top of the box shoots shorter, smaller, and faster globs. It is fed through a heatproofed tube extending from near the bottom of the vat.
The Melter uses melted down metal, any type from any source, as a fuel for its main weapons. The mech itself is powered through electricity, usually gained from charging stations, but occasionally drained from abandoned mechs in the dumps. The Melter's main weak point is speed. It is quite slow while turning and just moves slow in general. The eight legs are also easily susceptible to damage, but due to the way its armor is set up, as well as the mech's build, it is pretty difficult to get to them.
Special details: Facility's Melter mech has two customized 'cannons' that allows it to project any melted metal within the pot out at a moderate velocity. The general structure of the mech is also built heavily armored, with thick metal plates soldered onto places where it can be afforded.
Patient 49 and the Biohazard
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Spoiler Driver
Driver Name: Patient 49
Base Data: Human Male, 6'1”, 231 lbs, No abnormalities, aside from the hazmat suit that he never removes.
Character Description: Patient 49 wears a hazmat suit, a dirty yellow in color. It hangs loosely off of his frame, making it almost impossible to tell whether or not he's thin or the suit is simply big. The hood is less of a hood and more of a helmet, it being a cylindrical shaped head covering with a one-way view piece, preventing others from seeing his face. The suit's gloves look clunky and thick, but Patient 49 easily maneuvers in them. The boots are made of a thick and heavy material with iron soles. The sleeves and legs are tucked into the gloves and boots respectively, creating an almost airtight seal for him. He has an air tank attached to his back, with a hose leading into the back of the hood. He always has two things with him, an empty fire extinguisher and a manila folder containing three documents.
Biography: The first page of his manila folder, one detailing his employment, has numerous points of information blacked out, likely to protect either the patient or the company. It states that Patient 49 is a 'Caucasian male' from some place off in the east. He was hired to assist with waste disposal in a nuclear facility. About three weeks into his new job, an accident happened involving his mech malfunctioning and two barrels, one of electromagnetic waste and the other of possibly radioactive material. The accident report, the second document, lists the damages sustained from the accident. “Mech crippled, needs severe repair on cockpit and waste storage compartment, as well as moderate repairs to lower and upper left legs. Minor repairs needed on engine. Operator sustained extreme injuries to torso and arms in the form of burns and rupture of tissue, including separating of bone and muscle. Blunt trauma to the head, as well as possible psychological afflictions, including PTSD. Immediate medical attention required, in addition to compensation and/or, if necessary, termination from company. The third document is a stained printout of a conversation, seemingly from a hospital. “Report number eight-seven, two thirty. Patient forty nine escaped from hospital room at... four o' nine in the morning. Minimal resistance was encountered. The patient managed to knock out three guards in his escape. Incapacitated them using a compound taken from his own room being used as a pain killer. In his escape, took six oxygen tanks from storage, as well as a fire extinguisher. Next morning, company ________ asked if Patient 49 was still admitted. Johnson mentioned the escape and heard the man from the company mention something along the lines of 'the mech. His mech'. Need to tell Danica to request more guards and more funds to increase security. I don't want a repeat of this incident. Report over.”
Ten days after the date listed on the report from the hospital, the first sighting of a male in a hazmat suit and a semi-repaired mech signing up for a mech fight was made.
Mech Affinity: 90% Affinity
Mech
Mech Production Name: M100- Waste Disposal Mecha
Mech Nickname: Biohazard
Base Data: 4.7 metric tons; can stand up to 9'11”, regular height or 'resting mode' is 6'9”
Mech description: The Biohazard is spider-like, with six jointed legs connected to a cylinder, which is seven feet wide and fifteen feet tall, about three fourths of the way up. The bottom portion of the cylinder holds the waste to be disposed of. There is a door about five feet tall and three feet wide, with a thick window and a large iron handle, through which waste is inserted into the cylindrical container. The upper portion of the cylinder is the driver's cabin. It is just large enough to fit a human male of average height. It is simple, with one way glass as a windshield, a seat and a control pannel. The legs are dual jointed, so as to allow the mech to position itself in a variety of different ways.
The original 'weapons' the Biohazard has is the buzz saw attached to an triple jointed arm on the left side of cockpit and the quadruple pronged claw attached to a similar arm on the right of the cockpit. The saw was used to slice low-risk cargo small enough to be placed into the carrying hold and the claw was used to load things into the mecha. Now, they're used for combat in addition to its two extra legs.
The Biohazard, being an experimental mech, runs on one of most easily accessible materials: water. It has a large steam engine equipped to the back, which gives a sort of 'slouch' to the machine, to compensate for the weight of the engine. The main weakness of the Biohazard is its joints. It has a multitude of them and any one being damaged could potentially cripple the mecha.
Special details: The left legs of the mech differ from the right legs. The right legs have three 'toes' extending out at even intervals from the center of the foot, while the left have a sort of 'shoe', a metal hemisphere that surrounds the foot. Additionally, the prongs on the claw are barbed and the joints have been reinforced. A patched up garden hose extends from the cargo hold to the steam engine. The hold has been filled with water and turned into a crude pump that triples the amount of time the mecha can go without needing to refill.
Driver Name: Patient 49
Base Data: Human Male, 6'1”, 231 lbs, No abnormalities, aside from the hazmat suit that he never removes.
Character Description: Patient 49 wears a hazmat suit, a dirty yellow in color. It hangs loosely off of his frame, making it almost impossible to tell whether or not he's thin or the suit is simply big. The hood is less of a hood and more of a helmet, it being a cylindrical shaped head covering with a one-way view piece, preventing others from seeing his face. The suit's gloves look clunky and thick, but Patient 49 easily maneuvers in them. The boots are made of a thick and heavy material with iron soles. The sleeves and legs are tucked into the gloves and boots respectively, creating an almost airtight seal for him. He has an air tank attached to his back, with a hose leading into the back of the hood. He always has two things with him, an empty fire extinguisher and a manila folder containing three documents.
Biography: The first page of his manila folder, one detailing his employment, has numerous points of information blacked out, likely to protect either the patient or the company. It states that Patient 49 is a 'Caucasian male' from some place off in the east. He was hired to assist with waste disposal in a nuclear facility. About three weeks into his new job, an accident happened involving his mech malfunctioning and two barrels, one of electromagnetic waste and the other of possibly radioactive material. The accident report, the second document, lists the damages sustained from the accident. “Mech crippled, needs severe repair on cockpit and waste storage compartment, as well as moderate repairs to lower and upper left legs. Minor repairs needed on engine. Operator sustained extreme injuries to torso and arms in the form of burns and rupture of tissue, including separating of bone and muscle. Blunt trauma to the head, as well as possible psychological afflictions, including PTSD. Immediate medical attention required, in addition to compensation and/or, if necessary, termination from company. The third document is a stained printout of a conversation, seemingly from a hospital. “Report number eight-seven, two thirty. Patient forty nine escaped from hospital room at... four o' nine in the morning. Minimal resistance was encountered. The patient managed to knock out three guards in his escape. Incapacitated them using a compound taken from his own room being used as a pain killer. In his escape, took six oxygen tanks from storage, as well as a fire extinguisher. Next morning, company ________ asked if Patient 49 was still admitted. Johnson mentioned the escape and heard the man from the company mention something along the lines of 'the mech. His mech'. Need to tell Danica to request more guards and more funds to increase security. I don't want a repeat of this incident. Report over.”
Ten days after the date listed on the report from the hospital, the first sighting of a male in a hazmat suit and a semi-repaired mech signing up for a mech fight was made.
Mech Affinity: 90% Affinity
Mech
Mech Production Name: M100- Waste Disposal Mecha
Mech Nickname: Biohazard
Base Data: 4.7 metric tons; can stand up to 9'11”, regular height or 'resting mode' is 6'9”
Mech description: The Biohazard is spider-like, with six jointed legs connected to a cylinder, which is seven feet wide and fifteen feet tall, about three fourths of the way up. The bottom portion of the cylinder holds the waste to be disposed of. There is a door about five feet tall and three feet wide, with a thick window and a large iron handle, through which waste is inserted into the cylindrical container. The upper portion of the cylinder is the driver's cabin. It is just large enough to fit a human male of average height. It is simple, with one way glass as a windshield, a seat and a control pannel. The legs are dual jointed, so as to allow the mech to position itself in a variety of different ways.
The original 'weapons' the Biohazard has is the buzz saw attached to an triple jointed arm on the left side of cockpit and the quadruple pronged claw attached to a similar arm on the right of the cockpit. The saw was used to slice low-risk cargo small enough to be placed into the carrying hold and the claw was used to load things into the mecha. Now, they're used for combat in addition to its two extra legs.
The Biohazard, being an experimental mech, runs on one of most easily accessible materials: water. It has a large steam engine equipped to the back, which gives a sort of 'slouch' to the machine, to compensate for the weight of the engine. The main weakness of the Biohazard is its joints. It has a multitude of them and any one being damaged could potentially cripple the mecha.
Special details: The left legs of the mech differ from the right legs. The right legs have three 'toes' extending out at even intervals from the center of the foot, while the left have a sort of 'shoe', a metal hemisphere that surrounds the foot. Additionally, the prongs on the claw are barbed and the joints have been reinforced. A patched up garden hose extends from the cargo hold to the steam engine. The hold has been filled with water and turned into a crude pump that triples the amount of time the mecha can go without needing to refill.