RE: We chat about videogames and videogame accessories.
05-12-2013, 09:28 PM
I would definitely second The World Ends With You. One of my favorite handheld games ever.
Also I dunno what GBA games you were in the market for, Supes, but you should check out Wario Land 4 if you haven't already. Really underrated.
Anyway, it looks like they're going for a Tarantino sort of tone, which... could be good? Looks more interesting than the previous GTA games' plots, at least.
I've always enjoyed the GTA games for screwing around but the story has never really compelled me. Which is the essential problem with most sandbox games, IMO. It's hard to balance free reign with a linear story, which is why most sandbox games either have a tacked-on series of story missions or dispense with plot entirely (see: Elite, Dwarf Fortress). I'd love to see more games experiment with branching storylines but that's obviously easier said than done.
Also I dunno what GBA games you were in the market for, Supes, but you should check out Wario Land 4 if you haven't already. Really underrated.
(05-12-2013, 07:28 AM)Nopad Wrote: »e: ok unrelated topic. I feel like everything in the new Grand Theft Auto looks amazing, except for every single human being. Even in cutscenes, the people all look sort of half-formed digital homunculi. Is this because of the game's roughly photorealistic style?Yeah, I dunno if it's the dissonance between the detailed graphics and the jerky animation or the shading style (which seems like an uneasy middle ground between cel-shading and realism), but something feels off about that trailer.
Anyway, it looks like they're going for a Tarantino sort of tone, which... could be good? Looks more interesting than the previous GTA games' plots, at least.
I've always enjoyed the GTA games for screwing around but the story has never really compelled me. Which is the essential problem with most sandbox games, IMO. It's hard to balance free reign with a linear story, which is why most sandbox games either have a tacked-on series of story missions or dispense with plot entirely (see: Elite, Dwarf Fortress). I'd love to see more games experiment with branching storylines but that's obviously easier said than done.