RE: Dexadventure: Derelict Dreams Contest!
05-09-2013, 04:24 AM
(This post was last modified: 05-13-2013, 03:34 AM by BigBurkhart.)
Challenge accepted! I will probably write up another later.
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Draxon Rell, "Hardnose"
Forum Username: BigBurkhart
Driver Name: Draxon Rell
Base Data: Gear Hume / Male / 7.2 ft tall / 675 lbs / Small dent above right eye
Character Description: Draxon wears brown heavy workman’s pants, a white tee shirt, and black suspenders at pretty much any given time. If he’s at home or relaxing he usually just wears the pants. Draxon is a fully-metal Gear Hume, with bluish grey metal plating as his “skin.” He prefers not to carry any weaponry, but in places that seem a little rough he carries a standard small-caliber pistol just in case. On the job Draxton wears standard-issue safety equipment for construction sites.
Biography: Draxon Rell got his start as a construction worker. He worked hard, and when his shift ended, he drank hard with his work buddies. Life was simple for Drax, and he was happy, more or less. He did have a bit of a gambling problem, but it never was too big of an issue since he knew when to call it a night, and on average, he broke even. Draxon’s start in the mech fighting circuit started after one night of heavy drinking and a drunken bet that he couldn’t convert one of the construction mechs into a fighting machine. Being stubborn as he was, Draxon accepted the bet, and later that night he finished his heavy modifications onto his ride. He added two extra arms, an advanced jump-booster, hard armor plating, rearranged and modified the lifter for offensive purposes, and added an upgraded link system so he could plug himself directly into the controls of the machine. Fortunately, he won the bet. Unfortunately, he was fired the next day for the modifications and told “Keep the piece of junk. We can’t use it anymore” by his boss. Draxon was livid. Amazingly though, he was more angry about the “piece of junk” comment than the whole getting fired from his job deal. He took his mech to the nearest fighting arena he knew of, and entered himself. Draxon had been in plenty of brawls before, and had complete faith in his handiwork. He also had a bit of a gift for determining the center of gravity on almost anything he came across, so he punched, rammed, and threw his way to the top of the lower brackets. However, whenever an advancement fight came up, something inexplicably went wrong. A leg gave out. His arms didn’t respond. The cameras to the cockpit didn’t function correctly. It was always some minor fix that crippled him, no matter how thorough he was in the pre-fight diagnostics. Draxon eventually just gave up trying to advance. He was making decent money fighting, (about as much as his construction work) so he just accepted his place in the lower tiers.
Mech Affinity: 85% Affinity (Could be higher with upgraded equipment. Combination of neural link and heavy experience behind the controls.)
Mech Production Name: H409-Heavy Lifter Mech
Mech Nickname:
Before mods: "Hardbody"
After mods: “Nosewrecker”
Base Data: 5 tons, 16 ft tall
Mech description: The H409 Hardbody is a tough, reliable construction mech, naturally containing hard armor and high strength. Its legs are reinforced to compensate for carrying heavy building materials. The arms, though thinner than the legs, are still strong and contain highly flexible tri-prong “hands” at the end, capable of grabbing anything from girders to tools effectively. The mech’s body has a slight oblong shape (some would say it resembles a bean with arms and legs) and completely encapsulates the pilot for safety. When walking, the mech seems to be hunched over due to its shape, but that’s by design. The top of the body contains the instruments used for sensory input. There are also sensors hidden around the sides to allow for 360-degree vision, but only the ones on the “face” are visible.
As the mech is designed for construction and not for combat, it has no weapons other than what the pilot can improvise and its own heavy bulk and armor.
The mech’s internal mana battery only requires occasional recharging.
Special details: The original Hardbody was customized so much that it needed a new Nickname. “Nosewrecker” was the result. The design was given 2 extra arms of the same type, a powerful propulsion and acceleration system embedded in the back, even more armor, and a frontal “horn” to be used for grabbing and throwing enemies, or pinning them against walls. It now resembles a humanoid Atlas Beetle with powerful legs more than anything else. On top of everything else, the mech was painted to have the same color of metal “skin” as the driver.
The acceleration system does not allow for unlimited flight, but it allows powerful leaps and dashes to be made in combat, with sustained hovering for a limited time. It is located on the back under the exterior armored “wings” of the shell.
The mech’s main weaknesses are its lack of ranged weaponry, and while tough, it’s certainly not a fortress. It was designed to quickly close gaps and enter into close combat, where this mech excels at. Grappling, striking, and throws are all very effective from this mech. It has trouble dealing with opponents with comparable speed and specializing in ranged weaponry, though.
- Driver
Forum Username: BigBurkhart
Driver Name: Draxon Rell
Base Data: Gear Hume / Male / 7.2 ft tall / 675 lbs / Small dent above right eye
Character Description: Draxon wears brown heavy workman’s pants, a white tee shirt, and black suspenders at pretty much any given time. If he’s at home or relaxing he usually just wears the pants. Draxon is a fully-metal Gear Hume, with bluish grey metal plating as his “skin.” He prefers not to carry any weaponry, but in places that seem a little rough he carries a standard small-caliber pistol just in case. On the job Draxton wears standard-issue safety equipment for construction sites.
Biography: Draxon Rell got his start as a construction worker. He worked hard, and when his shift ended, he drank hard with his work buddies. Life was simple for Drax, and he was happy, more or less. He did have a bit of a gambling problem, but it never was too big of an issue since he knew when to call it a night, and on average, he broke even. Draxon’s start in the mech fighting circuit started after one night of heavy drinking and a drunken bet that he couldn’t convert one of the construction mechs into a fighting machine. Being stubborn as he was, Draxon accepted the bet, and later that night he finished his heavy modifications onto his ride. He added two extra arms, an advanced jump-booster, hard armor plating, rearranged and modified the lifter for offensive purposes, and added an upgraded link system so he could plug himself directly into the controls of the machine. Fortunately, he won the bet. Unfortunately, he was fired the next day for the modifications and told “Keep the piece of junk. We can’t use it anymore” by his boss. Draxon was livid. Amazingly though, he was more angry about the “piece of junk” comment than the whole getting fired from his job deal. He took his mech to the nearest fighting arena he knew of, and entered himself. Draxon had been in plenty of brawls before, and had complete faith in his handiwork. He also had a bit of a gift for determining the center of gravity on almost anything he came across, so he punched, rammed, and threw his way to the top of the lower brackets. However, whenever an advancement fight came up, something inexplicably went wrong. A leg gave out. His arms didn’t respond. The cameras to the cockpit didn’t function correctly. It was always some minor fix that crippled him, no matter how thorough he was in the pre-fight diagnostics. Draxon eventually just gave up trying to advance. He was making decent money fighting, (about as much as his construction work) so he just accepted his place in the lower tiers.
Mech Affinity: 85% Affinity (Could be higher with upgraded equipment. Combination of neural link and heavy experience behind the controls.)
- Mech
Mech Production Name: H409-Heavy Lifter Mech
Mech Nickname:
Before mods: "Hardbody"
After mods: “Nosewrecker”
Base Data: 5 tons, 16 ft tall
Mech description: The H409 Hardbody is a tough, reliable construction mech, naturally containing hard armor and high strength. Its legs are reinforced to compensate for carrying heavy building materials. The arms, though thinner than the legs, are still strong and contain highly flexible tri-prong “hands” at the end, capable of grabbing anything from girders to tools effectively. The mech’s body has a slight oblong shape (some would say it resembles a bean with arms and legs) and completely encapsulates the pilot for safety. When walking, the mech seems to be hunched over due to its shape, but that’s by design. The top of the body contains the instruments used for sensory input. There are also sensors hidden around the sides to allow for 360-degree vision, but only the ones on the “face” are visible.
As the mech is designed for construction and not for combat, it has no weapons other than what the pilot can improvise and its own heavy bulk and armor.
The mech’s internal mana battery only requires occasional recharging.
Special details: The original Hardbody was customized so much that it needed a new Nickname. “Nosewrecker” was the result. The design was given 2 extra arms of the same type, a powerful propulsion and acceleration system embedded in the back, even more armor, and a frontal “horn” to be used for grabbing and throwing enemies, or pinning them against walls. It now resembles a humanoid Atlas Beetle with powerful legs more than anything else. On top of everything else, the mech was painted to have the same color of metal “skin” as the driver.
The acceleration system does not allow for unlimited flight, but it allows powerful leaps and dashes to be made in combat, with sustained hovering for a limited time. It is located on the back under the exterior armored “wings” of the shell.
The mech’s main weaknesses are its lack of ranged weaponry, and while tough, it’s certainly not a fortress. It was designed to quickly close gaps and enter into close combat, where this mech excels at. Grappling, striking, and throws are all very effective from this mech. It has trouble dealing with opponents with comparable speed and specializing in ranged weaponry, though.