Re: Epic Clash Round 4 - The Unholy Fortress
07-17-2010, 06:35 AM
Originally posted on MSPA by Pinary.
The tunnel around Thomas was dark. A single torch flickered on the wall, but it was dim and close to burning out. The stone floor was rough and uneven, and since he'd spent most of his life aboard a massive city-ship, he didn't exactly have much experience with that sort of thing. He was much more comfortable with the smooth, well-lit contours of an artificial environment than the crude, rough-hewn stone of these tunnels.
For a few seconds, he simply stood there, his minds formulating a plan of action. Really, Greg did most of the talking, working out the most rational approach to the tunnels in short order.
It was immediately obvious to them that the strength of a planet was no longer at their disposal. Greg supposed that, since they would likely be underground the whole time, the duplication of an entire planet hadn't been necessary. Odds are, he reasoned, the world didn't extend very far after the tunnels.
Without the advantage of a planet, they would have to work with what they had. Light would be their first priority, and that was achieved easily enough. Bern would be taking control for most of their journey, and he would simply create and maintain a small flame.
Their second priority would be navigation, and Bern would be taking over that duty. Without a measuring device, it would be hard to keep a perfectly accurate map, but by using paces, he could do a rough approximation at least.
Next, of course, would be the eventuality of encountering someone else, either one of the other contestants or some of the colonists the Overseer had mentioned. It would be nice to keep things peaceful, so some negotiating skill would be handy, but if they wanted to keep their light and talk at the same time, Bern would have to stay in control. It wouldn't be ideal, but in a tense situation, being able to see the other person would be important.
With the plan in place, Bern started down the hall, hand cupping a small ball of flame. The uneven floor sloped down, carrying them deeper into the tunnels.
The tunnel around Thomas was dark. A single torch flickered on the wall, but it was dim and close to burning out. The stone floor was rough and uneven, and since he'd spent most of his life aboard a massive city-ship, he didn't exactly have much experience with that sort of thing. He was much more comfortable with the smooth, well-lit contours of an artificial environment than the crude, rough-hewn stone of these tunnels.
For a few seconds, he simply stood there, his minds formulating a plan of action. Really, Greg did most of the talking, working out the most rational approach to the tunnels in short order.
It was immediately obvious to them that the strength of a planet was no longer at their disposal. Greg supposed that, since they would likely be underground the whole time, the duplication of an entire planet hadn't been necessary. Odds are, he reasoned, the world didn't extend very far after the tunnels.
Without the advantage of a planet, they would have to work with what they had. Light would be their first priority, and that was achieved easily enough. Bern would be taking control for most of their journey, and he would simply create and maintain a small flame.
Their second priority would be navigation, and Bern would be taking over that duty. Without a measuring device, it would be hard to keep a perfectly accurate map, but by using paces, he could do a rough approximation at least.
Next, of course, would be the eventuality of encountering someone else, either one of the other contestants or some of the colonists the Overseer had mentioned. It would be nice to keep things peaceful, so some negotiating skill would be handy, but if they wanted to keep their light and talk at the same time, Bern would have to stay in control. It wouldn't be ideal, but in a tense situation, being able to see the other person would be important.
With the plan in place, Bern started down the hall, hand cupping a small ball of flame. The uneven floor sloped down, carrying them deeper into the tunnels.