Re: Epic Clash Round 2 - The Wax Colosseum
02-25-2010, 05:29 PM
Originally posted on MSPA by MyifanW.
The first death, that of James Raven, was uneventful. He had shown himself to be a relative fool, experimenting with the strange nature of the cave ceaselessly and avoiding chances to attack others. This rampant bad decision making had, however, helped him on one point- He had, right before he died, found the Living Rocks (They speak a strange language, which cannot be translated, so their name for themselves was not used) entire hoard of magical weaponry.
The others had also been relatively boring, mostly getting to know one another. Spender and Thomas seemed to have made some alliance, as have Nothing (he has no true name) and Michelle.
This concludes Epic Clash, Round 1.
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Epic Clash, Round 2.
This stage takes place in a sadistic king's domed playing field, filled with wax figures. The place has been built with no rhyme or reason purposefully, to have the most variegated play. There is a white fog that is consistent throughout the entire field, which seem to focus around the wax figures. Here, a game is played. The current one is an altered game of tag. At the base of the statue that was explaining the rules, seven devices are in play. Each player starts with one of these devices. The last person to touch each device has their name implanted in the device. The person who's name was in the device previous can not be re-tagged, until the device changes hands more than once. At the end of this game, the players who's names are on the devices lose and become wax figures.
While there are seven real players, there are six wax players, who seem to be still capable of minute movement. It's possible that they can move only to differentiate them from the other, nonplayer wax figures. They are involved in the game the same way the real players are, and will have their names recorded in the devices if they are the last to touch them. It is expected that these six figures will have their names recorded on six of the devices, leaving one real player with a device, who will be the only loser.
There are three screens, at the ends of the dome, which display information. The first is a map, showing all the people in the dome. (I did not have color, so the wax figures are the stick figures with unfilled heads. In reality, the stick figures are color coded to differentiate between live players and wax men.)
The second is a list, displaying the names of the players who are not it. (The current names are the names of the six wax players.)
The final one is a map just like the first, but displaying the locations of the devices instead.
I, Miles Fawman, the Chronicler, and the Overseer have given much effort in finding a stage that seemed like it would best ruin any peace between players. Hopefully, our efforts shall not be wasted.
The first death, that of James Raven, was uneventful. He had shown himself to be a relative fool, experimenting with the strange nature of the cave ceaselessly and avoiding chances to attack others. This rampant bad decision making had, however, helped him on one point- He had, right before he died, found the Living Rocks (They speak a strange language, which cannot be translated, so their name for themselves was not used) entire hoard of magical weaponry.
The others had also been relatively boring, mostly getting to know one another. Spender and Thomas seemed to have made some alliance, as have Nothing (he has no true name) and Michelle.
This concludes Epic Clash, Round 1.
...
...
...
Epic Clash, Round 2.
This stage takes place in a sadistic king's domed playing field, filled with wax figures. The place has been built with no rhyme or reason purposefully, to have the most variegated play. There is a white fog that is consistent throughout the entire field, which seem to focus around the wax figures. Here, a game is played. The current one is an altered game of tag. At the base of the statue that was explaining the rules, seven devices are in play. Each player starts with one of these devices. The last person to touch each device has their name implanted in the device. The person who's name was in the device previous can not be re-tagged, until the device changes hands more than once. At the end of this game, the players who's names are on the devices lose and become wax figures.
While there are seven real players, there are six wax players, who seem to be still capable of minute movement. It's possible that they can move only to differentiate them from the other, nonplayer wax figures. They are involved in the game the same way the real players are, and will have their names recorded in the devices if they are the last to touch them. It is expected that these six figures will have their names recorded on six of the devices, leaving one real player with a device, who will be the only loser.
There are three screens, at the ends of the dome, which display information. The first is a map, showing all the people in the dome. (I did not have color, so the wax figures are the stick figures with unfilled heads. In reality, the stick figures are color coded to differentiate between live players and wax men.)
The second is a list, displaying the names of the players who are not it. (The current names are the names of the six wax players.)
The final one is a map just like the first, but displaying the locations of the devices instead.
I, Miles Fawman, the Chronicler, and the Overseer have given much effort in finding a stage that seemed like it would best ruin any peace between players. Hopefully, our efforts shall not be wasted.