Re: Mini-Grand 5101 [Round 1: RMS Titanic]
06-06-2011, 04:10 PM
Originally posted on MSPA by Lankie.
Deathwing was mildly surprised. Not many people have the fortune of avoiding his death cannon, especially not some two-bit videogame nerd. Then again, it would have been rather dull if the young, Mr. Xander were to explode on sight, much like the rest of Deathwing’s victims. Variety is the spice of life, as they say; and a good chase was varied enough for Deathwing to revel in.
Nathan sped through the tight, winding corridors rather effortlessly, breaking his stride only to avoid the occasional bewildered NPC. While the gamer realised you could only go so far designing mundane corridors, he couldn’t help but feel a little disappointed. This was a direct copy of another level from a different game, simply littered with different enemies and new textures! Nathan mentally filed the level design under ‘disappointing’ perhaps even copyright infringement? He wasted little time snapping a few photos will on the run.
Nathan could tell that Deathwing was chasing him, what with the background screams being cut rather abruptly as he ran by, however he was confident in his skills. The gamer already knew about layout and from what he saw of this ‘boss’ character, he was a bit too large for these small corridors to get through in a fast manner. All he had to do was outrun the guy, find the secret weapon (probably a rocket launcher, oh how these designers love their clichés) and defe-
And that’s when a second ball of white-hot death ploughed its way through the scenery, so very, very, narrowly missing the gamer. Nathan took a small peak through the newly formed corridor to see, what else, the rather distinct silhouette of the cyborg hunting him down. Nathan regained his composure and prepped his rifle, clearly he had fight him off a little to get away. Oh well, at least the designers made it easy for him, “Gee, I wonder if the big glowing heart core is the weak spot?”
Deathwing had a rather exasperated look on his face, when he pictured the chase in his (admittedly demented) mind; he figured large straights, not a bothersome maze of tiny walls. Still, he had solved the problem with the answer that solves all problems; death cannon. The cybernetic man knew Nathan was there, he could smell his fear, well actually no he couldn’t, at this moment he was only guessing. “Come out boy! You like games do you? Well I like games too! So why don’t you come out and…play.”
Deathwing’s comment seemed a little…meta, to Nathan. He supposed it was a pretty standard line for villains, but even then he couldn’t help but make the connection with his fame. Probably another lame easter egg, the designers must really be clawing for a good impression. Nevertheless, Nathan was willing to oblige Deathwing’s offer to ‘play’. He darted out and aimed his directly for the glowing core, even if covered up; it was obvious it was there. Nathan fired his unfortunately harmless rounds with great accuracy.
Deathwing was mildly surprised. Not many people have the fortune of avoiding his death cannon, especially not some two-bit videogame nerd. Then again, it would have been rather dull if the young, Mr. Xander were to explode on sight, much like the rest of Deathwing’s victims. Variety is the spice of life, as they say; and a good chase was varied enough for Deathwing to revel in.
Nathan sped through the tight, winding corridors rather effortlessly, breaking his stride only to avoid the occasional bewildered NPC. While the gamer realised you could only go so far designing mundane corridors, he couldn’t help but feel a little disappointed. This was a direct copy of another level from a different game, simply littered with different enemies and new textures! Nathan mentally filed the level design under ‘disappointing’ perhaps even copyright infringement? He wasted little time snapping a few photos will on the run.
Nathan could tell that Deathwing was chasing him, what with the background screams being cut rather abruptly as he ran by, however he was confident in his skills. The gamer already knew about layout and from what he saw of this ‘boss’ character, he was a bit too large for these small corridors to get through in a fast manner. All he had to do was outrun the guy, find the secret weapon (probably a rocket launcher, oh how these designers love their clichés) and defe-
And that’s when a second ball of white-hot death ploughed its way through the scenery, so very, very, narrowly missing the gamer. Nathan took a small peak through the newly formed corridor to see, what else, the rather distinct silhouette of the cyborg hunting him down. Nathan regained his composure and prepped his rifle, clearly he had fight him off a little to get away. Oh well, at least the designers made it easy for him, “Gee, I wonder if the big glowing heart core is the weak spot?”
Deathwing had a rather exasperated look on his face, when he pictured the chase in his (admittedly demented) mind; he figured large straights, not a bothersome maze of tiny walls. Still, he had solved the problem with the answer that solves all problems; death cannon. The cybernetic man knew Nathan was there, he could smell his fear, well actually no he couldn’t, at this moment he was only guessing. “Come out boy! You like games do you? Well I like games too! So why don’t you come out and…play.”
Deathwing’s comment seemed a little…meta, to Nathan. He supposed it was a pretty standard line for villains, but even then he couldn’t help but make the connection with his fame. Probably another lame easter egg, the designers must really be clawing for a good impression. Nevertheless, Nathan was willing to oblige Deathwing’s offer to ‘play’. He darted out and aimed his directly for the glowing core, even if covered up; it was obvious it was there. Nathan fired his unfortunately harmless rounds with great accuracy.