Re: Pitched Combat [Round 3: Overtime]
05-06-2010, 04:01 PM
Originally posted on MSPA by SleepingOrange.
The contestants found themselves disappearing again; unbeknownst to them, it would have happened soon even were it not for the untimely death of Vasily: as the real Joe's brain slowly shut down in death, even its subconscious was disappearing. From The Organizer's point of view, that little bit of anticlimax was just what the battle needed, before he had to pull them all out alive in an even bigger anticlimax.
As the survivors rematerialized, they found themselves alone in small, dark rooms; only a sliver of light coming through the crack in heavy double doors revealed anything about their surroundings. Before they could get much observing done, The Organizer's voice boomed out again:
"Contestants, contestants. Even with that last round's relative violence, I feel like it was missing something. The more I looked at it, the more I realize a common enemy makes you all much more exciting than pitting you against one another. And so...
Welcome to the Colossus Colosseum! The premise is simple: no half-truths, no dire warnings, not even a little healthy misdirection. If you want to live, you've got to kill that!"
The doors in front of each contestant swung open, revealing that they led onto a very large, circular stone room. The walls stretched higher than could be seen and probably higher than was possible. At the center of the enormous arena was a rough-hewn humanoid statue, some two-hundred feet tall. As the competitors stared, traces of lilac light began pouring out from runes and sigils carved into the stone, and the statue began to stir.
"I encourage you all to work together, but at the same time to remember what happens when someone else dies. I'll also hint that trying to find another way out of the arena might be fruitful.
Or it might not!"
The contestants found themselves disappearing again; unbeknownst to them, it would have happened soon even were it not for the untimely death of Vasily: as the real Joe's brain slowly shut down in death, even its subconscious was disappearing. From The Organizer's point of view, that little bit of anticlimax was just what the battle needed, before he had to pull them all out alive in an even bigger anticlimax.
As the survivors rematerialized, they found themselves alone in small, dark rooms; only a sliver of light coming through the crack in heavy double doors revealed anything about their surroundings. Before they could get much observing done, The Organizer's voice boomed out again:
"Contestants, contestants. Even with that last round's relative violence, I feel like it was missing something. The more I looked at it, the more I realize a common enemy makes you all much more exciting than pitting you against one another. And so...
Welcome to the Colossus Colosseum! The premise is simple: no half-truths, no dire warnings, not even a little healthy misdirection. If you want to live, you've got to kill that!"
The doors in front of each contestant swung open, revealing that they led onto a very large, circular stone room. The walls stretched higher than could be seen and probably higher than was possible. At the center of the enormous arena was a rough-hewn humanoid statue, some two-hundred feet tall. As the competitors stared, traces of lilac light began pouring out from runes and sigils carved into the stone, and the statue began to stir.
"I encourage you all to work together, but at the same time to remember what happens when someone else dies. I'll also hint that trying to find another way out of the arena might be fruitful.
Or it might not!"