Potched Kumquat [Victory!]

Potched Kumquat [Victory!]
#11
Re: Pitched Combat [8 Remaining Spots]
Originally posted on MSPA by MyifanW.

Username: MyifanW
Name: None, but it will probably get one. This will make sense in a sec
Gender: None
Race: None, It's a manikin/puppet.
Inventory: none
Color: top left hand corner color!
Abilities: It can detect life, which is the only thing it can see initially. It also can spawn a mouth of any size anywhere on it's body. When it eats something, it analyzes its properties and can transform based on those properties. It also takes on the mass that it gained from what it ate. However, it takes some time for it to fully absorb the things it eats, so if it eats too much it'll be weighed down.
Description: It is a puppet, exactly like the picture. It is about 6'4 feet tall, but since it's so skinny it only weighs about 100 pounds. Still, it's a fair bit stronger than a normal human, and in this form, it can't feel pain. In fact, it lacks all 5 senses. The only sense it has is the ability to detect life. Of course, that's only it's default form. As the battle goes on, it will likely transform into various things.
Personality: Well, it doesn't quite have one yet. As of now, it has basic impulses: Curiosity, will to live, and desire to grow. When it eats a living thing, it absorbs the soul and it's personality.
[Image: 4l27mt.jpg]
That's a picture. The mouth on it's chest is just and example.

Biography: Are we Gods again? Because if we are, then it goes like this: I've been fairly tired of the lifeforms I've created. I admire their ability to grow within their limits, but, again, they can never exceed those limits. It's never really interesting, you know? I know exactly what will happen, because I know all of their capabilities. So, I've decided to experiment. I created a simple puppet, gave it a life, and the ability to move. Then, I gave it basic impulses, the ones required for it to grow. For this puppet, I defined no limits. It can become whatever it happens to become... I'm sure this thing will be able to surprise me with it's evolution.

If we aren't gods, just replace all of the "I"s with an old alchemist.
Quote


Messages In This Thread
Potched Kumquat [Victory!] - by SleepingOrange - 12-26-2009, 11:17 AM
Re: Pitched Combat [8 Remaining Spots] - by GBCE - 12-26-2009, 02:20 PM
Re: Pitched Combat [8 Remaining Spots] - by GBCE - 12-26-2009, 02:22 PM
Re: Pitched Combat [8 Remaining Spots] - by GBCE - 12-26-2009, 03:14 PM
Re: Pitched Combat [8 Remaining Spots] - by GBCE - 12-26-2009, 03:27 PM
Re: Pitched Combat [8 Remaining Spots] - by GBCE - 12-26-2009, 03:43 PM
Re: Pitched Combat [4 Remaining Spots] - by GBCE - 12-27-2009, 02:39 AM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 05:21 AM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 01:35 PM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 02:34 PM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 02:38 PM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 02:40 PM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 02:45 PM
Re: Pitched Combat [2 Remaining Spots] - by GBCE - 12-27-2009, 03:14 PM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 02-11-2010, 04:54 PM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 02-11-2010, 11:57 PM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 02-13-2010, 05:49 PM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 02-15-2010, 12:29 AM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 02-15-2010, 01:02 AM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 02-21-2010, 12:52 AM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 03-08-2010, 04:04 AM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 03-16-2010, 09:47 AM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 03-16-2010, 10:39 PM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 03-29-2010, 12:09 AM
Re: Pitched Combat [Round 3: Overtime] - by GBCE - 04-01-2010, 06:27 PM
Re: Potched Kumquat [Victory!] - by MalkyTop - 01-11-2011, 08:51 PM