Re: Mini-Grand 5109 [Round 1: The Great Catacombs]
09-18-2011, 09:42 PM
Originally posted on MSPA by ch00_bakka.
The Corp woke up from its nap (on a long flight to the Beijing building-city). It had been having a nice dream (as much as a collection of data in a human mind can dream), about a hostile takeover of GMZ. It was beautiful. The contracts, the marketing... DifCorp was contemplating a name change to DifZai when it was rudely awakened by being snatched out of reality and into the battle. It immediately noticed a loss of spectacle functionality. This place, wherever it was, lacked wireless. It recorded all of the opening speech, and when it heard the plot, such as it was, it smiled. With a flick of its eyes, it pulled up some files from one of its subsidiaries, Mages of the Isles. The "Ashkaroth's Catacomb's" supplement for the "Swords and Sorcery" role playing game. Excellent.
After the transition (instantaneous, probably some new technology from JSCAS), DifCorp accessed the map provided with the supplement. It was apparently in the Zombie Caverns area of the catacombs, if the open graves and scattered dirt were any indication. It opened a nearby coffin, and found about twenty pieces of gold and a small iron dagger. Damn. Randomly generated. The map couldn't help right now. The Corporation seized the monetary assets of the former owner of this grave, and stuck the weapon into its suit pocket. It headed left, creating a map of the cave as it walked, so it could find where on the large map it was. It failed to notice the shuffling sounds from behind.
The Corporation had made enough turns to realize that the map was absolutely no help. It moved the files back to long-term storage in its abdominal computer, and sat down on a rock. The tomb was completely dark. Luckily, its glasses had infrared sensors, so it could tell if any creatures were coming. It looked around, just to make sure, and saw nothing but a statue of a human. Or at least a human-shaped, heatless blob. The Corporation decided that investigating the statue for any possible monetary gain was in its best interests, and walked over to it. The zombie immediately lunged forwards, trying to take a bit out of DifCorp's precious skull. The Corporation immediately ascertained that this was an attempted hostile seizure of meatspace property by an enemy, and took steps to prevent consumption of its brains. It jumped quickly back, receiving only a small scratch on the shoulder, and grabbed the dagger from its pocket. It pulled the "zombie" statistics from that "Swords and Sorcery" game up as well -- this appeared to be a necromantic zombie (better to assume the improbable than die, after all), and it would be best to know the creature's weaknesses.
The Corp woke up from its nap (on a long flight to the Beijing building-city). It had been having a nice dream (as much as a collection of data in a human mind can dream), about a hostile takeover of GMZ. It was beautiful. The contracts, the marketing... DifCorp was contemplating a name change to DifZai when it was rudely awakened by being snatched out of reality and into the battle. It immediately noticed a loss of spectacle functionality. This place, wherever it was, lacked wireless. It recorded all of the opening speech, and when it heard the plot, such as it was, it smiled. With a flick of its eyes, it pulled up some files from one of its subsidiaries, Mages of the Isles. The "Ashkaroth's Catacomb's" supplement for the "Swords and Sorcery" role playing game. Excellent.
After the transition (instantaneous, probably some new technology from JSCAS), DifCorp accessed the map provided with the supplement. It was apparently in the Zombie Caverns area of the catacombs, if the open graves and scattered dirt were any indication. It opened a nearby coffin, and found about twenty pieces of gold and a small iron dagger. Damn. Randomly generated. The map couldn't help right now. The Corporation seized the monetary assets of the former owner of this grave, and stuck the weapon into its suit pocket. It headed left, creating a map of the cave as it walked, so it could find where on the large map it was. It failed to notice the shuffling sounds from behind.
The Corporation had made enough turns to realize that the map was absolutely no help. It moved the files back to long-term storage in its abdominal computer, and sat down on a rock. The tomb was completely dark. Luckily, its glasses had infrared sensors, so it could tell if any creatures were coming. It looked around, just to make sure, and saw nothing but a statue of a human. Or at least a human-shaped, heatless blob. The Corporation decided that investigating the statue for any possible monetary gain was in its best interests, and walked over to it. The zombie immediately lunged forwards, trying to take a bit out of DifCorp's precious skull. The Corporation immediately ascertained that this was an attempted hostile seizure of meatspace property by an enemy, and took steps to prevent consumption of its brains. It jumped quickly back, receiving only a small scratch on the shoulder, and grabbed the dagger from its pocket. It pulled the "zombie" statistics from that "Swords and Sorcery" game up as well -- this appeared to be a necromantic zombie (better to assume the improbable than die, after all), and it would be best to know the creature's weaknesses.