DEATHGAME 9000 [S!3] Round Two: Interplanetary Circus

DEATHGAME 9000 [S!3] Round Two: Interplanetary Circus
#39
Re: DEATHGAME 9000 [S!3] Round One: Gamexus X99
Originally posted on MSPA by Drakenforge.

There are many names in Gomorrah, from plain hand-me-downs to exotic creations of the idle minded. Lucky Stones was one of the few names that rose to more than idle conversational topics. While being comical it was also incredibly fitting for its current owner. Lucky was, by and by, one lucky sunnovagun. While some may view being forever trapped inside a ghostly husk of an ethereal city as something particularly unlucky, to this man it was just an unfortunate experience that he wasn't even aware of in the least. To him, he was still inside a perfectly normal, if not completely violence reigned, city of sin. And he was also robbing a bank that was conveniently understaffed with security personnel. Having already attained the loot with the minimal of effort or murder, he quickly made his escape out the double doors of the bank.

And bumped right into an unfortunate individual who just happened to be in the wrong place at the wrong time. [/color]


Keagan barely felt the well dressed bandit that had shunted into him, only to find himself knocked ass-first onto the pavement. He tried to apologise of course, being a boy of justice and moral codes, but actually managed to notice a few things beforehand, mainly the firearm and stash of money. It was not looking like a fortunate encounter for Lucky Stones, but he was one to improvise at the best of times.

Finding himself in a pinch, Lucky did the first thing any foiled robber pulled if he sniffed the police force was getting ideas. He took the closest, weakest looking hostage he could. Keagan wasn't pleased with having a gun pointing at his head, or having the arm around his throat (though he knew there was never going to be any pressure felt and wasn't really all that worried as a result), he was however glad the gun was on his blind half.

“Excuse me,” he started politely, since he was interrupting some rather important demands, “Just thought you'd ought to know that bullets don't really work on me. Also, you should just give yourself up. I'm going to try and escape now.”

Having warned his captor to a degree that baffled him, Keagan used his meagre knowledge of crime fighting techniques and headbutted Lucky by throwing his head backwards. This was a rather effective manoeuvre, having double the effect due to his certain ability. Having no idea that he was trying to apprehend a ghost in the middle of a zombie infested city, Keagan wrestled the gun from his hands regardless and tried to keep him on the ground. Once more the sound of an engine filled the decadent streets, this time from a motorcycle designed for excellent speed and handling. The rider was wielding a baseball bat, and whose name was Axel, a street racer who had taken one too many lefts but was still sure his shortcut was going to get him at least second place. He swerved to avoid a pileup still burning in the middle of the road and mounted the pavement, only to crash into the young hero-wannabe. His second vehicle related accident of the day was about as enjoyable as the first, only this time he felt guilty since he had to watch some poor guy slide across the ground in what he assumed to be a painful looking way.

Axel wasn't fazed by his fall, it wasn't his first and he always managed to get back up afterwords, but this time he felt something different. There was a sharp pain and a crunching sound. Unfortunately him, his racing days came to a horrible end as he was made into a fast food special by the infected townsfolk of this realms take on Raccoon City.

Keagan had enough sense to shove his glasses on in time to catch the poor bikers final moments. Lucky tool this opportunity, freakish as it was, to get the bat outta hell. Keagan had seen some unsightly things in his stays in the Hospital, but nothing like a man being bitten and torn apart by living undead. He quickly looked around, finally realising just where he was. Chaos and destruction, blood and corpses, as well as some fuzzy segments that were quickly dissipating. Neither the scarf boy or the mobster where anywhere to be seen. Neither was the bank. To his left was just rubble and smoke. He needed to get away, his fight or flight response knowing exactly which of the two options was a better choice. Nearby, the crashed motorcycle still hummed in anticipation of its rider's return, something Keagan knew was not going to happen. Stuffing his glasses back into their case, he righted the green machine knowing full well that he only had a vague understanding of how it worked. At least he probably wouldn't die from crashing it. Which he anticipated the chance of happening to be near definite.

He revved it once, unexpectedly kicking the bike into motion. Screaming and holding on for dear life, Keagan blindly rocketed through the blazing streets of Raccoon City. It was an amusing sight for the helicopter pilot in charge of discharging the newest Parasol Inc. project into the centre of the city. It was going to be one of those days, he thought to himself as the large tube shape detached itself from the chopper and landed inside the police station.

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Messages In This Thread
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by Elpie - 02-03-2012, 05:11 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-03-2012, 07:31 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-03-2012, 08:45 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by Gatr - 02-03-2012, 11:47 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-04-2012, 12:31 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 12:56 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 03:29 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 09:12 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 09:04 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 12:07 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 01:24 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 01:26 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 07:21 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-09-2012, 08:02 PM
Re: DEATHGAME 9000 [S!3] Round One: Gamexus X99 - by GBCE - 02-19-2012, 09:31 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 04-14-2012, 03:23 PM