DEATHGAME 9000 [S!3] Round Two: Interplanetary Circus

DEATHGAME 9000 [S!3] Round Two: Interplanetary Circus
#12
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN
Originally posted on MSPA by Pick Yer Poison.

Name: Kart Prente
Gender: Male
Font color: #A0A000
Race: Human
Weapons/Abilities: Kart carries a deck of chance cards, each charged with magical energy using special alchemical equipment. When a card is used, its magical charge is depleted, but it grants an advantage to Kart that will help with whatever problem he needs to solve. However, there is no way to control what advantage is given. If Kart needs to win a duel, the card may give him a weapon, cause the sun to shine or reflect brightly in his opponent's eyes throughout the entire fight, indirectly force the duel to be postponed until Kart has had adequate time to train, etc. However, the cards will never guarantee a success; solving the problem is still left up to Kart.

Description: Kart is fairly tall, and on the verge of fit. He wears a black robe with dark red fringes. The black robe signifies that he doesn't want any spilled alchemical ingredients discoloring his robe, and the red fringes signify that he likes the color red. Around his waist are four satchels; two carry a deck each of chance cards, while the other two are empty.

Biography: When in a profession dealing with magic, there are two ways to view it: as an art, or as a science. Those with innate magical talent tend to fall into the first camp, while those without it tend to fall into the latter.

Those who see it as an art focus on the end product - they shape magic to achieve their purposes without worrying about how they do what they do. The reason most magic users think of magic this way is because when they use magic, there is no calculation or theorizing involved - they simply will something to happen, and if their magic talent is strong enough, it happens.

Those who see it as a science, on the other hand, are constantly trying to understand how magic works and how to control it. Reasons for viewing magic as a science can vary; some are in it for the knowledge, others feel it's the only way they'll ever be able to use magic.

---
Kart strode confidently out of the Alchemist Hall. He had just finished his presentation on the chance cards he'd created, and was ready to use one and confront his brother once and for all. He had lived his entire life in his brother's shadow. "Why couldn't you have been a wizard like Pack, Kart?" his parents had moaned. Everything he had ever accomplished had been instantly forgotten when Pack came back from his wizarding school and showed off his new tricks. Truthfully, Pack was the only reason Kart had become an alchemist; he somehow felt that if he could upstage his brother in magic, it would right the childhood he'd spent in his shadow.

The urge was so strong that it had driven him to invent countless numbers of magical items. Well, not really countless, but enough that his back shelves were cluttered with failed experiments. He sometimes set aside a failed invention on a separate rack so that if he had a spare moment he could attempt to fix it, but somehow those spare moments rarely came along.

His waterwalking boots were probably the easiest fix, and so were closest to the edge - the main problem was that they weren't waterproof, so they would weigh themselves down as they got more and more wet, eventually taking up too much of the enchantment's weight-cancellation properties and plunging the wearer below the surface as it failed completely.

He was also hoping to fix his absorption staff, an idea he'd had after he had seen a parlor trick where a magician charged a goblet with magic until it burst. He'd realized that certain metals were excellent for catching and storing magic, and had designed an absorption staff that drew magic toward it and stored it. Although it had led to some critically acclaimed new methods of magic transferal, he was not satisfied with it, as the staff would crack if it absorbed too much magic. But the same research had led to the device he had used to charge the chance cards, so perhaps it had not been a total waste.

He stopped in front of his brother's shop. He had only been there a few times, none of them willingly, so he'd had to carefully memorize the route there. He pulled a card out of one of the satchels on his belt, inspecting both sides to delay the inevitable confrontation. It looked much like a regular playing card, but had a back side on both faces.

Kart steeled his nerve and focused on the card. He had no natural magical talent, but the cards were designed not to need any to be activated. The side facing him glowed bright white for a few moments, until a symbol formed over it; eight shadowy figures in a circle, with a pair of crossed swords between them. Kart peered closer at it, narrowing his eyes. "What the heck does this mean?" But before he could puzzle it any further, the glow faded, and suddenly, he was no longer standing in front of his brother's shop.
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Messages In This Thread
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by Elpie - 02-03-2012, 05:11 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-03-2012, 07:31 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-03-2012, 08:45 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by Gatr - 02-03-2012, 11:47 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-04-2012, 12:31 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by Pick Yer Poison - 02-05-2012, 08:13 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 12:56 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 03:29 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 09:12 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-06-2012, 09:04 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 12:07 AM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 01:24 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 01:26 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-08-2012, 07:21 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 02-09-2012, 08:02 PM
Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN - by GBCE - 04-14-2012, 03:23 PM