Re: DEATHGAME 9000 [S!3] SIGNUPS OPEN
02-03-2012, 11:13 AM
Originally posted on MSPA by -Benedict.
Woo, this thing is a thing finally!
Username: Benedict
Name: Gomorrah, the Dyinged City
Gender: N/A
Race: Spectral city
Color: 525252 on white BG
Description: Gomorrah is the spectrally displaced memory of a 50s-era city during an intense riot. Looters and thieves run rampant through the streets, buildings are set aflame, and hordes of violent protesters swarm the streets. In its spectral form, these aspects are shadowy and almost unreal. Crowds melt together, acting as a wave of general mayhem. False flames may engulf host buildings- while not fatal or even directly harmful, they are indistinguishable from real infernoes unless one is already familiar with this behavior.
The most vivid shades are those of intense suffering- scenes of domestic abuse, drug withdrawal, murder or other strong emotions take on life. While most shades are silent or murmuring, these vivid spectres can talk and even break free from their sick puppet show, given certain interference from outsiders.
Gomorrah is not all-encompassing- it moves from place to place, unexpectedly haunting certain areas. Its presence is noticeable but not obvious- lowered lighting, sudden silence, the appearance of shades in the shadows. It does not follow its own topography- while it can interfere with buildings and spawn shades, its aspects are typically overlaid on the location it inhabits in a subtle fashion. Its power to warp a location is usually greatest in abandoned or otherwise derelict places- its effects are severely dampened in highly populated or active areas, sometimes confined to a single building or even room.
Items/Abilities: Gomorrah overlays itself on the topography of its current location. Wherever it inhabits, shadowy forms of its former citizens lurk, faceless, re-enacting their last moments with a form of vague sentience. Outsiders may go unnoticed if they avoid provoking or interacting with some shades, but others are filled with hatred and will seek out and attempt to kill foreigners. Gomorrah is, to some degree, sentient, but is typically silent. If it's desperate, it may exert an influence on shade behavior, but this is unlikely.
Most if not all shades of Gomorrah are inclined toward violence or malice, and while typically exhibiting no unusual strength may attack en masse with household items or common weapons such as knives or bludgeons. Some citizens, such as participants in organized crime, may carry 50s-era firearms, but typically only train them on their personal enemies unless disturbed from their "memories".
Gomorrah can be dispelled in various ways- by the destruction of a certain portion of its ghostly population, the demolishing of possessed structures, or alternatively by the redemption of shades, who can be freed from the city's miasma by acts of kindness. Conversely, giving in to hatred and violence within it will strengthen Gomorrah's hold on an area and attract violent shades. Gomorrah inhabits the edifices of its host location, and is capable of dousing lights, locking doors, and disabling or overloading utilities such as water, power, and so on.
Biography: Gomorrah, before its destruction in 1957, was a notorious metropolis known for its astonishingly high crime rate, corrupt civil service, and frequent violence. Thieves, murderers and assorted cutthroats ran rampant in its expansive slums, and its upscale citizens sequestered themselves in their homes in fear. Those who were not the city's victims were its leaders, who controlled Gomorrah through fear, violence, and connections to organized crime.
During a particular riot, in which the levels of violence in the city rose to unbelievable levels, Gomorrah was judged by a mysterious force. The entire city was wiped off the face of the earth, seemingly gone forever. However, the city remained achored to this plane- moving from place to place, taking possession of entire cities and using them as hosts for its macabre re-enactment of its final moments. Such appearances were written off as ghost stories, but the phrase "under the pall of Gomorrah" became synonymous with violent unrest. [/spoiler]
Writing Sample:
Woo, this thing is a thing finally!
Username: Benedict
Name: Gomorrah, the Dyinged City
Gender: N/A
Race: Spectral city
Color: 525252 on white BG
Description: Gomorrah is the spectrally displaced memory of a 50s-era city during an intense riot. Looters and thieves run rampant through the streets, buildings are set aflame, and hordes of violent protesters swarm the streets. In its spectral form, these aspects are shadowy and almost unreal. Crowds melt together, acting as a wave of general mayhem. False flames may engulf host buildings- while not fatal or even directly harmful, they are indistinguishable from real infernoes unless one is already familiar with this behavior.
The most vivid shades are those of intense suffering- scenes of domestic abuse, drug withdrawal, murder or other strong emotions take on life. While most shades are silent or murmuring, these vivid spectres can talk and even break free from their sick puppet show, given certain interference from outsiders.
Gomorrah is not all-encompassing- it moves from place to place, unexpectedly haunting certain areas. Its presence is noticeable but not obvious- lowered lighting, sudden silence, the appearance of shades in the shadows. It does not follow its own topography- while it can interfere with buildings and spawn shades, its aspects are typically overlaid on the location it inhabits in a subtle fashion. Its power to warp a location is usually greatest in abandoned or otherwise derelict places- its effects are severely dampened in highly populated or active areas, sometimes confined to a single building or even room.
Items/Abilities: Gomorrah overlays itself on the topography of its current location. Wherever it inhabits, shadowy forms of its former citizens lurk, faceless, re-enacting their last moments with a form of vague sentience. Outsiders may go unnoticed if they avoid provoking or interacting with some shades, but others are filled with hatred and will seek out and attempt to kill foreigners. Gomorrah is, to some degree, sentient, but is typically silent. If it's desperate, it may exert an influence on shade behavior, but this is unlikely.
Most if not all shades of Gomorrah are inclined toward violence or malice, and while typically exhibiting no unusual strength may attack en masse with household items or common weapons such as knives or bludgeons. Some citizens, such as participants in organized crime, may carry 50s-era firearms, but typically only train them on their personal enemies unless disturbed from their "memories".
Gomorrah can be dispelled in various ways- by the destruction of a certain portion of its ghostly population, the demolishing of possessed structures, or alternatively by the redemption of shades, who can be freed from the city's miasma by acts of kindness. Conversely, giving in to hatred and violence within it will strengthen Gomorrah's hold on an area and attract violent shades. Gomorrah inhabits the edifices of its host location, and is capable of dousing lights, locking doors, and disabling or overloading utilities such as water, power, and so on.
Biography: Gomorrah, before its destruction in 1957, was a notorious metropolis known for its astonishingly high crime rate, corrupt civil service, and frequent violence. Thieves, murderers and assorted cutthroats ran rampant in its expansive slums, and its upscale citizens sequestered themselves in their homes in fear. Those who were not the city's victims were its leaders, who controlled Gomorrah through fear, violence, and connections to organized crime.
During a particular riot, in which the levels of violence in the city rose to unbelievable levels, Gomorrah was judged by a mysterious force. The entire city was wiped off the face of the earth, seemingly gone forever. However, the city remained achored to this plane- moving from place to place, taking possession of entire cities and using them as hosts for its macabre re-enactment of its final moments. Such appearances were written off as ghost stories, but the phrase "under the pall of Gomorrah" became synonymous with violent unrest. [/spoiler]
Writing Sample:
Quote:Y'know that time of day, right? When the sun gets low in the sky there, castin' his hateful glare 'cross most anything it can reach. He's done being your own personal light bulb up in the sky, and he tries to let you know a little somethin'. He tries to remind you that he's a god damn ball of nuclear fire a million times the size of your whole planet, that he can do whatever the hell he pleases. So he hurls lances of searing flame through your windows, turnin' all the furniture orange and doin' his damnedest to make you into a blind man. He's done bein' your friend, son, he's gonna mosey on outta there soon and you li'l monkeys are gonna remember how good you had it before the darkness took y'all. And until then, you're gonna remember just who's in charge of the god damn sky, all right?...whoa, haha, I had a lot of fun with this character I invented out of nowhere half an hour ago as a writing sample. Maybe I'll put him in the next GB I enter, whoever he is.
Just not my favorite time of day, t'be perfectly honest. Sun's an ornery fella, and I ain't usually in the mood to take his lip. But... can't do much about that, can you? He's just gonna come back the next day, prancin' around like he's king of the world. And who'd be one to dispute that claim, eh? He's the dadblasted sun, after all. Ain't no United Nations up in space. So I just go about my business, lettin' that screaming yellow bastard do whatever he likes. This hat's got a nice wide brim, after all, so what's he gonna do to me? Shine harder? He's already burnin' right the hell up, and I don't mind. I'm a part of the race homo sapiens, see. What did we do?
Well... what we went and did was invent ourselves air conditioning. And SPF five million sunscreen, and a pair of fantastic shades like these with a little sticker readin' "blocks UV rays". We had our scientists grow us some silicon crystals, and started puttin' solar panels up on our houses to steal all his light. We came up with this clever thing called a Roof, and under that Roof we mixed up some magnificent stuff we called ice cream. And he couldn't do a damn thing about our blasphemous frozen treats, on account of he's a god damn ball of nuclear fire a million times the size of our whole planet and he doesn't have time to come and sue the pants off of Baskin-Robbins.
So we deal with this fella's encroachments day by day. His days. We scurry around, doin' a whole lot of stuff, not worryin' about whether we're about to get heat stroke. Less you live out where is the Moors and the Arabs, ridin' around on camels and wearing big piles of dirty laundry on their heads or whatever it is they do. Where do they get off worshippin' La-La and rubbin' magic lamps all the time, I ask you? It's a disgrace, is what it is.
Where was I?
Right. The Sun. We spend a hell of a lot of time dealin' with all the crap he throws our way, don't we? Nobody ever bothers wonderin' how we'd go about solvin' the problem permanently, do they? It'd be leagues too diff'cult to even think about accomplishin', really. Big fella doesn't have an off switch or nothin'. He's a god damn ball of nuclear yada yada yada. It'd be dadblasted impossible, wouldn't it? That's what I thought. Crazy talk. The sun's jus' always gonna be there, and there ain't nothin' you can do about it. S'what I thought.
'Till I went and killed the Sun.