Re: Petty Squabble [It's another Grand Battle] [Signups open!]
04-02-2011, 04:07 PM
Originally posted on MSPA by Pinary.
Username: Pinary
Name: John Smith (supposedly)
Gender: Male
Race: Human (or close enough, at least)
Post Colour: #802000
Equipment/Abilities: John is clever, resourceful, and observant. He's got lifetimes of experience with any number of technologies, and he can recognize the function and purpose of many devices at a glance and most others with a bit of examination. In fact, it's not just technology that he can figure out quickly- he excels at putting things together from clues others would normally overlook, leading him to conclusions that would normally leave others completely baffled. Once he explains it, it's all quite plain, but his tendency to spot and connect relevant details, plucking signal from noise, is what sets him apart.
Since escaping Escape (as detailed below), John has received a few items of note from his erstwhile employer (also detailed below). The most obvious of these is his change in attire- he still wears a rather sharp black suit, but his original one has been swapped out with one made up of woven metal, rather than string. The fine steel mesh is, in function, similar to a weak chainmail- it won't do much against a straight-on puncture, but its hard, smooth surface will do a much better job of deflecting things. It's generally more resistant to wear and tear than normal cloth as well, but ultimately, these uses and benefits are just secondary to its prime purpose. The suit is wired to serve as an integrated transceiver, originally intended to allow John to report back to his employer several dimensions over. A small headset wired into the collar allows him to send and receive vocal communications, and the underside of the jacket's left wrist has a small, flexible touchscreen integrated in it to allow for visual communications and systems control. There is no camera present.
His ex-employer also provided him with a small multitool, its design similar to classical Swiss army knives. It differs in the specifics (a few more knives than is typical, for example), but the largest change is the internal locator beacon.
This beacon, along with the suit's transceiver, are tied into the third gift provided by John's previous employer: the bone splinter embedded next to John's heart. The three items are inextricably linked together; if one of them is isolated by a distance of more than 50 meters or so, all three will detonate. The explosive power is that of a small grenade- not enough for serious damage to a structure or landscape, but quite sufficient to deprive John of his torso. As the distance between the bone splinter and either of the two other objects increases, it begins to generate an electrical charge, minor at first and building to the point where John might almost prefer it to detonate once it nears the 50-meter mark.
He's not really a fan of the third item.
Description: John looks like a normal, everyday human. He's just far enough from average to look normal- maybe half an inch shorter than most, maybe five pounds heavier. His face is unique enough to be recognizable but normal enough to just slide over in a crowd. His hair's a shortish brown with flecks of grey, of the sort of length that can be dealt with with a comb and (in extreme cases) some water, and his skin's a vaguely middle-of-the-road brownish-white that speaks to a thoroughly mixed heritage.
John is not the sort of person one would describe as "stable," mentally. At best, he can be said to not care about the lives of others, though it would probably be more accurate to say he rather enjoys interfering with and ending them.
He derives other entertainment from excitement, risk, and challenge. He purposely puts himself in dangerous situations, living and thriving on the thrill of escaping or coming out on top by the skin of his teeth. If he gets bored with something, he's been known to give an opponent an advantage just to liven things up.
Biography: A bit long.
Username: Pinary
Name: John Smith (supposedly)
Gender: Male
Race: Human (or close enough, at least)
Post Colour: #802000
Equipment/Abilities: John is clever, resourceful, and observant. He's got lifetimes of experience with any number of technologies, and he can recognize the function and purpose of many devices at a glance and most others with a bit of examination. In fact, it's not just technology that he can figure out quickly- he excels at putting things together from clues others would normally overlook, leading him to conclusions that would normally leave others completely baffled. Once he explains it, it's all quite plain, but his tendency to spot and connect relevant details, plucking signal from noise, is what sets him apart.
Since escaping Escape (as detailed below), John has received a few items of note from his erstwhile employer (also detailed below). The most obvious of these is his change in attire- he still wears a rather sharp black suit, but his original one has been swapped out with one made up of woven metal, rather than string. The fine steel mesh is, in function, similar to a weak chainmail- it won't do much against a straight-on puncture, but its hard, smooth surface will do a much better job of deflecting things. It's generally more resistant to wear and tear than normal cloth as well, but ultimately, these uses and benefits are just secondary to its prime purpose. The suit is wired to serve as an integrated transceiver, originally intended to allow John to report back to his employer several dimensions over. A small headset wired into the collar allows him to send and receive vocal communications, and the underside of the jacket's left wrist has a small, flexible touchscreen integrated in it to allow for visual communications and systems control. There is no camera present.
His ex-employer also provided him with a small multitool, its design similar to classical Swiss army knives. It differs in the specifics (a few more knives than is typical, for example), but the largest change is the internal locator beacon.
This beacon, along with the suit's transceiver, are tied into the third gift provided by John's previous employer: the bone splinter embedded next to John's heart. The three items are inextricably linked together; if one of them is isolated by a distance of more than 50 meters or so, all three will detonate. The explosive power is that of a small grenade- not enough for serious damage to a structure or landscape, but quite sufficient to deprive John of his torso. As the distance between the bone splinter and either of the two other objects increases, it begins to generate an electrical charge, minor at first and building to the point where John might almost prefer it to detonate once it nears the 50-meter mark.
He's not really a fan of the third item.
Description: John looks like a normal, everyday human. He's just far enough from average to look normal- maybe half an inch shorter than most, maybe five pounds heavier. His face is unique enough to be recognizable but normal enough to just slide over in a crowd. His hair's a shortish brown with flecks of grey, of the sort of length that can be dealt with with a comb and (in extreme cases) some water, and his skin's a vaguely middle-of-the-road brownish-white that speaks to a thoroughly mixed heritage.
John is not the sort of person one would describe as "stable," mentally. At best, he can be said to not care about the lives of others, though it would probably be more accurate to say he rather enjoys interfering with and ending them.
He derives other entertainment from excitement, risk, and challenge. He purposely puts himself in dangerous situations, living and thriving on the thrill of escaping or coming out on top by the skin of his teeth. If he gets bored with something, he's been known to give an opponent an advantage just to liven things up.
Biography: A bit long.