Re: We Sons Of Daley (TWS)
12-19-2011, 03:31 AM
Gnauga Wrote:
Gnauga Wrote:Free-point cast Shatter on the one that Shewson is trying to shatter, in a way that it looks like he finally broke through. Or at least, cast whatever Shewson's trying to cast. It's psychokinetic, so we should be able to point-cast it.
Also: Punch-buggy golem no punch backs. Freeze when you get the opportunity. No need to get your face stoven in.
Indeed you can! But you're going to have to hold on a second while SHEWSON gathers his wits again.
Alice CONTINUES TO ACCUMULATE.
[Spent: 4 points. 10 free points of 15 remaining. +30 potential.]
You decide that if you're going to help Shewson do that silly breaking things trick you might as well MAKE IT COUNT. You throw a lot of your reserved MENTAL POWER into the attack and (not surprisingly) Shewson isn't able to add much. You hear the thing break like WEAK CHINA, its entire body reduced to ITTY BITTY PIECES.
Of course, you're not about to let that get in the way of you contributing, so you go ahead and go after the one absolutely failing to make a dent in Alice's defense. You smack it once, and no one notices your hesitation (mostly because getting showered by stone bits is not something conducive to anyone's concentration).
Shewson LOOKS AT HIS HAND, wondering WHAT THE HELL JUST HAPPENED.
Armstrong has done something, you're sure, but you're not sure WHAT.
The good news is, the golem is no longer paying attention to Alice.
The bad news is, now it's paying attention to you because you HIT IT IN THE BACK. It didn't like that. But, like its brothers, it's a little SLOW ON THE UPTAKE and you manage to get a SOLID BLOW IN... Okay no doubt about it, someone else is AUGMENTING YOUR DAMAGE. Probably ARMSTRONG. Well, you're not one to look a gift horse in the mouth, especially when Mister Jerk here wants your STANDARD ISSUE BITS on his HAMMER. Speaking of, that was another close call. You decide to get behind him again, and manage it handily.
This may be because the genius over there finally figured out these things have MAJOR RESISTANCE TO PHYSICAL DANGERS, and instead decided to GRAPPLE IT WITH HIS MIND. 'Bout TIME. Egad.
Seeing as the last golem is COMPLETELY IMMOBILIZED, it's not hard to imagine that you WAIL ON IT UNTIL IT DIES.
Jolson and Armstrong come back into the room. The entire place seems calm, like a grave. You know there are tunnels that go DEEPER, but you're not sure where they lead. This might be a good time to take a breather.
>_