Re: The Grand Battle Video Game (and Soundtrack) Discussion
11-19-2011, 08:32 PM
Quote:<PickYerPoison> You know an interesting method of doing this gb vg thing might be
[14:30] <PickYerPoison> More like a "define the initial conditions and save the scenario" kind of editor
<PickYerPoison> So you set everyone up with like defined sprites (e.g. "walk left" "talk" "attack A" "attack B" etc.)
<PickYerPoison> And you set up their feelings towards one another at the start
<PickYerPoison> So like "battler 4 has a 50% feeling about battler 7" where it might range from -100% (FUCK YOU FOREVER) to 0% (neutral) to 100% (oh god let's make babies)
<PickYerPoison> And so depending on who you kill or fight that could change how everyone feels about you
<PickYerPoison> That might not be the best way to go about it but it's interesting
Quote:<PickYerPoison> I do however thing that our best plan if we actually do this is not to make each battle separately but to make an editor that can be used to make battles
<MrGuy> That's probably wise
<MrGuy> Set up an engine, and then people design the levels/characters individually
<PickYerPoison> So you can set up like peoples' names, the grandmaster, the zones, scripted events possibly
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